Hi! Sorry for the delay! Lost track of some messages.
The difference is likely in the fact that Im cross compiling these builds from a linux environment (in a mostly automated way). Not using the native visual studio compilers likely causes some bloat. I'll be working on a 3.4 release soon and I'll be checking if the windows builds compile smaller on windows.
Ozzadar
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A member registered Jul 10, 2020 · View creator page →
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Mario Maker Clone built in Godot Dragonbones
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Very well put together; though I really didnt like the controls. You could have merged some of them together to make it more traditional. Also I think crouching is something that is needed in some spots
I think you were going for a difficult game; though I felt like I was fighting with the controls -- which felt a little unfair at times.
I had fun though =)