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Paolo

14
Posts
1
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A member registered Jan 04, 2024 · View creator page →

Creator of

Recent community posts

Yeah, a crystal spawner is a great idea. But I also want to re-design the level and improve the levitation to avoid that softlock. Thanks a ton for the feedback!!

Yeah, the levitation needs a lot of improving... and I messed the design regarding that first pit with a soldier. Thanks a lot for the feedback!

This is a great concept and the gameplay is fun. My only suggestion is about the bounce after hitting something, maybe keep the speed after bounce and pressing space bar to spin faster in the other direction (I dont know if I explained that well). 

Yeah that "hole" is on my priority list to be fixed... as well as the levitation system. Thanks for the feedback!

That's a great concept and very well implemented!

You're right, I was trying to add key biding or at least some control options (but I ran out of time working on other stuff). That's something I want to add for sure. Thanks for the feedback!!

I see, I will keep all that in mind. I will re-work the whole levitation thing. Its still something I want to use as the base movement for the player, but I want to make it easier.

Thank you! I really want to keep working on this project. I noticed the rock issue (I just couldnt fix it in time to upload, but I think I know hoe to fix it now). Most of the spells dont go too far, so most of the time it seems the enemies dont take damage from afar. But I saw the energy shockwave can damage them off screen. I really appreciate your feedback!

Sorry! ... this is happening a lot... I'm assuming you mean the place where the first enemy (knight) is placed. I made some mistakes while making the levitation, it was supposed to have enough strenght to leave the hole easy. Because of that to leave the place you need to tap the levitation button to go up and not empty the levitation bar... or if you have one bar of mana you can power up a blue spell to use teleportation.

Thanks for the feedback, I intend to change some things about the levitation, it will be fixed.

Sorry about that. im assuming you mean the place where the first enemy (knight) is placed. I made some mistakes while making the levitation, it was supposed to have enough strenght to leave the hole easy. Because of that to leave the place you need to tap the levitation button to go up and not empty the levitation bar... or if you have one bar of mana you can power up a blue spell to use teleportation.

Thanks for the feedback, I intend to change some things about the levitation, it will be fixed.

Thanks!! Levitation is number 1 on my list of priorities.

Thanks a lot! I intend to work o those issues for sure.

Thanks! ... and yeah, the levitation part needs some serious work. XD

Thanks! I didn't realize the frame rate was an issue for the levitation, I will work on that... still needs a lot of fixes, but I really apreciate your feedback!