Yeah, a crystal spawner is a great idea. But I also want to re-design the level and improve the levitation to avoid that softlock. Thanks a ton for the feedback!!
Paolo
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Thank you! I really want to keep working on this project. I noticed the rock issue (I just couldnt fix it in time to upload, but I think I know hoe to fix it now). Most of the spells dont go too far, so most of the time it seems the enemies dont take damage from afar. But I saw the energy shockwave can damage them off screen. I really appreciate your feedback!
Sorry! ... this is happening a lot... I'm assuming you mean the place where the first enemy (knight) is placed. I made some mistakes while making the levitation, it was supposed to have enough strenght to leave the hole easy. Because of that to leave the place you need to tap the levitation button to go up and not empty the levitation bar... or if you have one bar of mana you can power up a blue spell to use teleportation.
Thanks for the feedback, I intend to change some things about the levitation, it will be fixed.
Sorry about that. im assuming you mean the place where the first enemy (knight) is placed. I made some mistakes while making the levitation, it was supposed to have enough strenght to leave the hole easy. Because of that to leave the place you need to tap the levitation button to go up and not empty the levitation bar... or if you have one bar of mana you can power up a blue spell to use teleportation.
Thanks for the feedback, I intend to change some things about the levitation, it will be fixed.