Thanks! I didn't realize the frame rate was an issue for the levitation, I will work on that... still needs a lot of fixes, but I really apreciate your feedback!
It's more that *holding down the button*, while useful for the levitation, is the same button for jumping and increasing height. of there was a delay before hovering would consume levitation, it would be much easier to focus on gaining height over hovering midair to reach certain platforms.
I see, I will keep all that in mind. I will re-work the whole levitation thing. Its still something I want to use as the base movement for the player, but I want to make it easier.