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(+1)

Thanks! I didn't realize the frame rate was an issue for the levitation, I will work on that... still needs a lot of fixes, but I really apreciate your feedback!

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It's more that *holding down the button*, while useful for the levitation, is the same button for jumping and increasing height.  of there was a delay before hovering would consume levitation, it would be much easier to focus on gaining height over hovering midair to reach certain platforms.

(+1)

I see, I will keep all that in mind. I will re-work the whole levitation thing. Its still something I want to use as the base movement for the player, but I want to make it easier.