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A jam submission

Spells of PowerView game page

Play as an undead wizard, trying to gain more power and use more powerful magic.
Submitted by Paolo (@p4olodiego) — 9 hours, 4 minutes before the deadline
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Spells of Power's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#423.7313.773
Theme#433.3713.409
Overall#433.2993.336
Audio#463.2813.318
Gameplay#753.1463.182
Innovation#822.9663.000

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Very cool platformer! I enjoyed the gameplay mechanics and the art style. Nice job!

Submitted(+1)

Very polished gameart and music/sfx.

After loooong time i discovered, that TAPPING the levitation-Button makes it possible to leave the first pit (i guess there is balancing-bug for this power?)

nevertheless: very good entry!

Developer

Yeah, the levitation needs a lot of improving... and I messed the design regarding that first pit with a soldier. Thanks a lot for the feedback!

Submitted(+1)

The cover art and the environment are really cool and matches the theme

However I got softlocked after defeating the first enemy. I get enough blue crystals for only 1 wrap.

In this case you should make a blue crystal spawner so that your player wont get soft-locked.

Gameplay wise it is cool but the resources economy need more effort.

Developer

Yeah, a crystal spawner is a great idea. But I also want to re-design the level and improve the levitation to avoid that softlock. Thanks a ton for the feedback!!

Submitted(+1)

GREAT GAME!! THE ART IS COOL

Submitted(+1)

Simple game. GG

Submitted(+1)

This is really neat. Good work.

Submitted(+1)

Very cool game!  I love the graphics and sound!  Gives me some ideas for adding 'dirt cloud' to my player as he walks.  Great work!

Submitted(+1)

Nice animations and art! The tutorials that popped up were well made. Got stuck in holes, but other comments here taught me to tap levitate.

Developer

Yeah that "hole" is on my priority list to be fixed... as well as the levitation system. Thanks for the feedback!

Submitted(+1)

Love the art style. Great game!

Submitted(+1)

great design, too bad it only supports WASD (should support ZQSD or arrow keys, and use X and C as action keys to accomodate for all players)

Developer(+1)

You're right, I was trying to add key biding or at least some control options (but I ran out of time working on other stuff). That's something I want to add for sure. Thanks for the feedback!!

Submitted(+1)

Visuals are very appealing, the sound design was very good. The design of the main character was pretty cool.  I think it has a lot of protentional if you where to develop this into a full game. Two things I noticed, its easy to get stuck in rock when teleporting, and I think the enemies don't take damage unless they can visibly see you (I might be wrong on that, its just what I thought I could see when attacking one of the enemies). Good entry, congrats.

Developer(+1)

Thank you! I really want to keep working on this project. I noticed the rock issue (I just couldnt fix it in time to upload, but I think I know hoe to fix it now). Most of the spells dont go too far, so most of the time it seems the enemies dont take damage from afar. But I saw the energy shockwave can damage them off screen. I really appreciate your feedback!

Submitted(+1)

Good game, but stuck on knight hole

Developer

Sorry! ... this is happening a lot... I'm assuming you mean the place where the first enemy (knight) is placed. I made some mistakes while making the levitation, it was supposed to have enough strenght to leave the hole easy. Because of that to leave the place you need to tap the levitation button to go up and not empty the levitation bar... or if you have one bar of mana you can power up a blue spell to use teleportation.

Thanks for the feedback, I intend to change some things about the levitation, it will be fixed.

Submitted(+1)

I stuck down in the knight hole

Developer

Sorry about that. im assuming you mean the place where the first enemy (knight) is placed. I made some mistakes while making the levitation, it was supposed to have enough strenght to leave the hole easy. Because of that to leave the place you need to tap the levitation button to go up and not empty the levitation bar... or if you have one bar of mana you can power up a blue spell to use teleportation.

Thanks for the feedback, I intend to change some things about the levitation, it will be fixed.

Submitted(+1)

Good game 👍

Submitted(+1)

Quite a promising game, it took me a while to master levitation as said by other feedbacks. Well done !

Developer(+1)

Thanks!! Levitation is number 1 on my list of priorities.

Submitted(+1)

The game is good. The art and visuals look very good. But I agree with other feedbacks. Some features need a little more work.

Developer

Thanks a lot! I intend to work o those issues for sure.

Submitted(+1)

Solid concept, although the need to tap the W key to levitate further rather than hold it down is unintuitive.

Developer

Thanks! ... and yeah, the levitation part needs some serious work. XD

Submitted(+1)

Great game!  I love the extra animations and crisp sprite art.  You  have some solid platforming, and I enjoyed the spell casting as well.

  A couple issues: you can phase through enemy attacks by walking straight towards them, placing you behind their sword hitbox.  The jump is a bit hard to control since you have to release the button as soon as you press it to avoid wasting levitation - which is harder to do with a higher frame rate.

Developer(+1)

Thanks! I didn't realize the frame rate was an issue for the levitation, I will work on that... still needs a lot of fixes, but I really apreciate your feedback!

Submitted(+1)

It's more that *holding down the button*, while useful for the levitation, is the same button for jumping and increasing height.  of there was a delay before hovering would consume levitation, it would be much easier to focus on gaining height over hovering midair to reach certain platforms.

Developer(+1)

I see, I will keep all that in mind. I will re-work the whole levitation thing. Its still something I want to use as the base movement for the player, but I want to make it easier.