Thank you! That’s a comment that will stay with me, and I’m very happy🥰 I’ll become a developer worthy of your love✨✨
ty
Creator of
Recent community posts
Thank you for always enjoying my games despite the thick barrier of MTL! I also feel keenly that I need to learn more English to truly understand your wonderful feedback lol, but even through the translation machine, I can still feel your passion. Thank you.
To be honest, even if you could read the Japanese version, I think this story would still seem unclear and difficult to understand lol. Because I’m not used to writing this kind of story, a lot of the information I wanted to convey to the reader was left ambiguous. It’s frustrating! It’s my own fault. But I’m glad that you’re trying your best to understand this immature story.
[[Spoiler]]
That’s a very good interpretation! Because there are so many unclear parts to this story, the concept of the player misunderstanding it is almost nonexistent. The conclusion you came to is also true. As you say, he is a fairy from Irish folklore. As an aside, he is also a changeling victim. His mentality is almost more human than fairy.
The book the MC wrote is a love letter to him, and it is an eternal love that will embrace him as long as the story (or the concept of art) continues to exist. However, he may have been secretly happy about the ending that allowed them to continue living together, even though he felt guilty about it, and more than anything, the ending where MC continues to live a healthy life may be the ending that definitely fulfills his wish and definitely ends the man’s suffering. MC may want to call the ending where MC dies the “true ending”, but it is you and us who decide!
…Probably😝 Thanks for the comment! I love you🧚
Thanks for the update! However, I’m getting an error again. I’m recompiling by overwriting the file. It would be a big help if you could check it when you have time.
Web version
[code]
While running game code: ShaderError: ERROR: 0:31: ‘-’ : wrong operand types - no operation ‘-’ exists that takes a left-hand operand of type ‘const int’ and a right operand of type ‘mediump float’ (or there is no acceptable conversion) ERROR: 0:31: ‘’ : wrong operand types - no operation ’’ exists that takes a left-hand operand of type ‘mediump 3-component vector of float’ and a right operand of type ‘const int’ (or there is no acceptable conversion)
– Full Traceback ————————————————————
Full traceback: File “renpy/common/_layout/screen_main_menu.rpym”, line 28, in script python hide: File “/renpy/ast.py”, line 834, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File “/renpy/python.py”, line 1184, in py_exec_bytecode exec(bytecode, globals, locals) File “renpy/common/_layout/screen_main_menu.rpym”, line 28, in <module> python hide: File “renpy/common/_layout/screen_main_menu.rpym”, line 2011, in _execute_python_hide File “/renpy/ui.py”, line 301, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File “/renpy/display/core.py”, line 2218, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore File “/renpy/display/core.py”, line 2882, in interact_core self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn) File “/renpy/display/core.py”, line 1391, in draw_screen renpy.display.draw.draw_screen(surftree) File “gl2draw.pyx”, line 1021, in renpy.gl2.gl2draw.GL2Draw.draw_screen File “gl2draw.pyx”, line 1552, in renpy.gl2.gl2draw.GL2DrawingContext.draw File “gl2draw.pyx”, line 1533, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one File “gl2draw.pyx”, line 1533, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one File “gl2draw.pyx”, line 1533, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one [Previous line repeated 6 more times] File “gl2draw.pyx”, line 1443, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one File “gl2draw.pyx”, line 1398, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model File “/renpy/gl2/gl2shadercache.py”, line 352, in get rv.load() File “gl2shader.pyx”, line 315, in renpy.gl2.gl2shader.Program.load File “gl2shader.pyx”, line 298, in renpy.gl2.gl2shader.Program.load_shader ShaderError: ERROR: 0:31: ‘-’ : wrong operand types - no operation ‘-’ exists that takes a left-hand operand of type ‘const int’ and a right operand of type ‘mediump float’ (or there is no acceptable conversion) ERROR: 0:31: ‘’ : wrong operand types - no operation ’’ exists that takes a left-hand operand of type ‘mediump 3-component vector of float’ and a right operand of type ‘const int’ (or there is no acceptable conversion)
Emscripten-3.1.24-wasm32-32bit wasm32 Ren’Py 8.3.6.25022803 [/code]
Android version
[code] While running game code: ShaderError: 0(31) : error C7011: implicit cast from “int” to “mediump float”
– Full Traceback ————————————————————
Full traceback: File “_layout/screen_main_menu.rpymc”, line 28, in script File “renpy/ast.py”, line 834, in execute File “renpy/python.py”, line 1184, in py_exec_bytecode File “renpy/common/_layout/screen_main_menu.rpym”, line 28, in <module> File “renpy/common/_layout/screen_main_menu.rpym”, line 35, in _execute_python_hide File “renpy/ui.py”, line 301, in interact File “renpy/display\core.py”, line 2218, in interact File “renpy/display\core.py”, line 2882, in interact_core File “renpy/display\core.py”, line 1391, in draw_screen File “gl2draw.pyx”, line 1021, in renpy.gl2.gl2draw.GL2Draw.draw_screen File “gl2draw.pyx”, line 1552, in renpy.gl2.gl2draw.GL2DrawingContext.draw File “gl2draw.pyx”, line 1533, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one File “gl2draw.pyx”, line 1533, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one File “gl2draw.pyx”, line 1533, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one [Previous line repeated 6 more times] File “gl2draw.pyx”, line 1443, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one File “gl2draw.pyx”, line 1398, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model File “renpy/gl2\gl2shadercache.py”, line 352, in get File “gl2shader.pyx”, line 315, in renpy.gl2.gl2shader.Program.load File “gl2shader.pyx”, line 298, in renpy.gl2.gl2shader.Program.load_shader ShaderError: 0(31) : error C7011: implicit cast from “int” to “mediump float” [/code]
Thanks for your quick reply! The version of Ren’Py is the latest 8.3.6.25022803. I’ll paste the Static error codes below. (I got almost the same error when I used Whitenoise.)
While running game code: ShaderError: ERROR: 0:31: ‘-’ : wrong operand types - no operation ‘-’ exists that takes a left-hand operand of type ‘const int’ and a right operand of type ‘mediump float’ (or there is no acceptable conversion) ERROR: 0:31: ‘’ : wrong operand types - no operation ’’ exists that takes a left-hand operand of type ‘mediump 3-component vector of float’ and a right operand of type ‘const int’ (or there is no acceptable conversion)
– Full Traceback ————————————————————
Full traceback: File “renpy/common/_layout/screen_main_menu.rpym”, line 28, in script python hide: File “/renpy/ast.py”, line 834, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File “/renpy/python.py”, line 1184, in py_exec_bytecode exec(bytecode, globals, locals) File “renpy/common/_layout/screen_main_menu.rpym”, line 28, in <module> python hide: File “renpy/common/_layout/screen_main_menu.rpym”, line 2011, in _execute_python_hide File “/renpy/ui.py”, line 301, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File “/renpy/display/core.py”, line 2218, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore File “/renpy/display/core.py”, line 2882, in interact_core self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn) File “/renpy/display/core.py”, line 1391, in draw_screen renpy.display.draw.draw_screen(surftree) File “gl2draw.pyx”, line 1021, in renpy.gl2.gl2draw.GL2Draw.draw_screen File “gl2draw.pyx”, line 1552, in renpy.gl2.gl2draw.GL2DrawingContext.draw File “gl2draw.pyx”, line 1533, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one File “gl2draw.pyx”, line 1533, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one File “gl2draw.pyx”, line 1533, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one [Previous line repeated 6 more times] File “gl2draw.pyx”, line 1443, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one File “gl2draw.pyx”, line 1398, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model File “/renpy/gl2/gl2shadercache.py”, line 352, in get rv.load() File “gl2shader.pyx”, line 315, in renpy.gl2.gl2shader.Program.load File “gl2shader.pyx”, line 298, in renpy.gl2.gl2shader.Program.load_shader ShaderError: ERROR: 0:31: ‘-’ : wrong operand types - no operation ‘-’ exists that takes a left-hand operand of type ‘const int’ and a right operand of type ‘mediump float’ (or there is no acceptable conversion) ERROR: 0:31: ‘’ : wrong operand types - no operation ’’ exists that takes a left-hand operand of type ‘mediump 3-component vector of float’ and a right operand of type ‘const int’ (or there is no acceptable conversion)
Emscripten-3.1.24-wasm32-32bit wasm32 Ren’Py 8.3.6.25022803 shide 1.0
This is a really wonderful asset pack! I used some of the shaders in a game I made. It was really easy to create a high-quality effect, and it was really, really wonderful! However, it seems that “WhiteNoise” and “Static” do not work in the browser version and Android app version. I’m sorry if this is a problem with my environment!
Thank you for your comment, which is like a kimono with twelve layers!✨ (I wanted to say that the gorgeous words were piled up like fabric, but I think I should have said that it was a wonderful lasagna comment🥪)
I’m so happy you laughed! I’m always afraid that my writing won’t come across as comedy. Thank you for accepting my clumsy translation. My small efforts as a poor English speaker who checks MTL’s writing every time and worries about it are rewarded. I’m grateful to all the players who played through to the end, even if they were confused. I also want to send my greatest thanks to you for putting it into words!💖
Haha, all my LI characters really do have the same expressions! Sue is always smiling, and Mutsu doesn’t really change his expression. Sane is trying to look cool. Plus, it’s also my fault for not directing them well. Why are the text and the faces in a novel game so far apart in the first place? Thanks for enjoying the extra story too~~😆
Thank you for choosing Sane for the Best Couple Award! His timid and sincere love will be rewarded. Itome is the best. I especially love the good-natured Itome. Thank you for being honest about his first impression not being good, I couldn’t help but smile at the screen 😉
Mutsu! He’s always calm, but the truth is, there was a long period of time when Chiyako didn’t see him as a romantic interest at all, so he’s desperately trying his best to become Chiyako’s lover. Hehe, it’s a secret🙊
Sue! I always love otome LI who come in third or fourth place in popularity polls, but let’s not go off on a tangent, so let’s not talk about that 👽 He’s a strange guy. He doesn’t think about restraining the people he loves at all, and he thinks that Sane and Chiyako getting together would be a better result than him getting together with Chiyako. He has a very low opinion of himself, but… he’s the guy Chiyako would be most likely to confess her love to LOL
Thank you for thinking about them and giving them such a wonderful comment. It’s been a while since I thought about them, and it was really fun! Thanks a lot for your comment💝💝
Thanks for not only playing but also for your comments. I’m glad I made a lot of Chiyako’s expressions! I love the dramatic, confident and expressive Chiyako, too💓
I can only make short stories, but I’m confident that I have attractive characters🤣 But only if the character’s tastes are the same as the player’s. In other words…we are friends! Thanks lol
Hehehe, writing the CG for Sane’s 1st end was hard work. Sue enjoys everything Chiyako does. We are honored that you enjoyed their compatible energy play💃✨ Thank you!!!
Thank you for playing two of my games! It’s a little embarrassing, but I’m still happy😂 It’s always refreshing to know someone likes something I’ve created. And thank you for liking my game characters, too. They are loud over the top, and that’s what makes them such lovely people. Thanks for your special comment🎁💖
コメントをありがとうございます! Yamedomoを可愛いと言ってくれて、とても嬉しいです😊 I’m just sorry. This game has been in the DEMO version for a long time, and I don’t know when it will be finished. If it is finished, I would like to contact you via the email listed on your X-account. If you are still interested in my game at that time and have time to spare to translate it, please do so! Thanks for your great suggestions and comments!
I’m glad you enjoyed the game! Thank you for liking the quirky MC who never knows what he’s going to do next, this is a real blessing LOL The calm characters may not be in this game (they may show up later) It’s already been a year since the last update and it’s really It’s frightening, but we’ll try to make sure you enjoy Mutsu’s appearance…🙇🩷 After all, they’ve known each other since childhood, right? He should also be good at Parrying this mess maybe hehehe
Thanks for the reply!
O.K. I understand! My main sprite uses a method of generating images that are not in the root folder to create the eye blink animation. I’m not going to use it for my main sprite this time, but I’ll use the folder sprite to shorten the code for the other sprites.
Your code instructions on github were very thorough and easy to understand! Looking forward to your updates!
Thanks for the great code!
I have put this code in Japanese for other developers. ( https://renpymemo.hateblo.jp/entry/2024/01/20/005654 ) I have put the code together with the changes I made for myself, is that OK? If there are any problems, I will remove it. Also, please let me know if there is a licence for this code.
And I report that I could not press Save the Game in the demo. However, the code I incorporated into my own game worked fine, so this may be due to my environment.
Thanks for the reply! I’m glad you took the time to answer.
No wonder I thought it was easy to customise!!!LOL Very helpful. Thanks, I’m glad you found it useful.
I introduced this plugin to some Japanese Ren’Py game developers around me because they were interested in it. I know I keep repeating myself, but thank you very much for making a great plugin.
Thank you for the great plugin! I was able to create a flowchart with much tidier code than I had done before.
And my question is, is there a specific licence for this plugin? And can I put the code I changed for my own purposes on my blog? (I will of course give credit where credit is due) I wanted to use persistent variables, so I put the code on my blog, which I took the liberty of modifying and reducing from your plugin’s code. If this action of mine offends you, I will delete it immediately!
Here is that blog (sorry, only in Japanese language) https://renpymemo.hateblo.jp/entry/2024/01/14/014324
I look forward to your reply.
Sorry it took me a while to reply. But your comment really encouraged me!!!🔥
Thanks for your passionate comments! It’s an honor to have you find this game in this sane-less world😂 It was noisier than last time, but I’m glad you liked it!! 🐺🐺🐺💕
I didn’t expect such praise so much. Thank you very much! I’m glad you enjoyed them, even if I didn’t fully convey their relationship in the previous game! Yes, Chiyako is very … eccentric. I don’t think Chiyako is everyone’s cup of tea MC, so I am happy you find it appealing!
I can’t thank you enough for taking a liking to a series of similar situations LOL😂😂 Of course, I write as often as I can because I love these situations. Thanks!!💖
Oops, how did you know that? 🤣 Nope, I don’t know yet what yandere they will do either…😈 Please stay tuned for the next update of this game!💕