Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ty

73
Posts
2
Topics
392
Followers
20
Following
A member registered Jun 03, 2021 · View creator page →

Creator of

Recent community posts

Thank you! That’s a comment that will stay with me, and I’m very happy🥰 I’ll become a developer worthy of your love✨✨

Thanks!🍩

Thanks for the comments and the game commentary! I’m glad you liked the game so much. I hope the viewers of your channel enjoy it too😉 love you~!🧚

(1 edit)

Thank you very much!🥰 I also love short but memorable novel games. I’m so glad you said that about my game~~ I love you<3<3🧚<3

Thanks for your comment! It took me over 20 days to finish the scenario, although I finished the UI, system, and images in 5 days lol😂 I’m glad I got to try making a game that you play over and over again! I’m glad you enjoyed it! I love you 🧚

I’m so glad you added my game to your favorites! Thank you so much. I was worried that people who liked my previous games wouldn’t accept this game, which is quite different from the atmosphere of my usual games. And your comment saved me! Yay! I’m glad I released it! Thank you too! Love you~ 🧚

Thank you for always enjoying my games despite the thick barrier of MTL! I also feel keenly that I need to learn more English to truly understand your wonderful feedback lol, but even through the translation machine, I can still feel your passion. Thank you.

To be honest, even if you could read the Japanese version, I think this story would still seem unclear and difficult to understand lol. Because I’m not used to writing this kind of story, a lot of the information I wanted to convey to the reader was left ambiguous. It’s frustrating! It’s my own fault. But I’m glad that you’re trying your best to understand this immature story.

[[Spoiler]]

That’s a very good interpretation! Because there are so many unclear parts to this story, the concept of the player misunderstanding it is almost nonexistent. The conclusion you came to is also true. As you say, he is a fairy from Irish folklore. As an aside, he is also a changeling victim. His mentality is almost more human than fairy.

The book the MC wrote is a love letter to him, and it is an eternal love that will embrace him as long as the story (or the concept of art) continues to exist. However, he may have been secretly happy about the ending that allowed them to continue living together, even though he felt guilty about it, and more than anything, the ending where MC continues to live a healthy life may be the ending that definitely fulfills his wish and definitely ends the man’s suffering. MC may want to call the ending where MC dies the “true ending”, but it is you and us who decide!

…Probably😝 Thanks for the comment! I love you🧚

Thank you for the fastest love!!!! I love you🧚

(1 edit)

I have confirmed that this problem has been solved in both versions! It’s so wonderful!!!!😍😍😍😍 Thank you for the quick resolution, I’m so happy! I’ll recommend this asset pack to other creators with confidence, thank you!

Thanks for the update! However, I’m getting an error again. I’m recompiling by overwriting the file. It would be a big help if you could check it when you have time.

Web version

[code]

While running game code: ShaderError: ERROR: 0:31: ‘-’ : wrong operand types - no operation ‘-’ exists that takes a left-hand operand of type ‘const int’ and a right operand of type ‘mediump float’ (or there is no acceptable conversion) ERROR: 0:31: ‘’ : wrong operand types - no operation ’’ exists that takes a left-hand operand of type ‘mediump 3-component vector of float’ and a right operand of type ‘const int’ (or there is no acceptable conversion)

– Full Traceback ————————————————————

Full traceback: File “renpy/common/_layout/screen_main_menu.rpym”, line 28, in script python hide: File “/renpy/ast.py”, line 834, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File “/renpy/python.py”, line 1184, in py_exec_bytecode exec(bytecode, globals, locals) File “renpy/common/_layout/screen_main_menu.rpym”, line 28, in <module> python hide: File “renpy/common/_layout/screen_main_menu.rpym”, line 2011, in _execute_python_hide File “/renpy/ui.py”, line 301, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File “/renpy/display/core.py”, line 2218, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore File “/renpy/display/core.py”, line 2882, in interact_core self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn) File “/renpy/display/core.py”, line 1391, in draw_screen renpy.display.draw.draw_screen(surftree) File “gl2draw.pyx”, line 1021, in renpy.gl2.gl2draw.GL2Draw.draw_screen File “gl2draw.pyx”, line 1552, in renpy.gl2.gl2draw.GL2DrawingContext.draw File “gl2draw.pyx”, line 1533, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one File “gl2draw.pyx”, line 1533, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one File “gl2draw.pyx”, line 1533, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one [Previous line repeated 6 more times] File “gl2draw.pyx”, line 1443, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one File “gl2draw.pyx”, line 1398, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model File “/renpy/gl2/gl2shadercache.py”, line 352, in get rv.load() File “gl2shader.pyx”, line 315, in renpy.gl2.gl2shader.Program.load File “gl2shader.pyx”, line 298, in renpy.gl2.gl2shader.Program.load_shader ShaderError: ERROR: 0:31: ‘-’ : wrong operand types - no operation ‘-’ exists that takes a left-hand operand of type ‘const int’ and a right operand of type ‘mediump float’ (or there is no acceptable conversion) ERROR: 0:31: ‘’ : wrong operand types - no operation ’’ exists that takes a left-hand operand of type ‘mediump 3-component vector of float’ and a right operand of type ‘const int’ (or there is no acceptable conversion)

Emscripten-3.1.24-wasm32-32bit wasm32 Ren’Py 8.3.6.25022803 [/code]

Android version

[code] While running game code: ShaderError: 0(31) : error C7011: implicit cast from “int” to “mediump float”

– Full Traceback ————————————————————

Full traceback: File “_layout/screen_main_menu.rpymc”, line 28, in script File “renpy/ast.py”, line 834, in execute File “renpy/python.py”, line 1184, in py_exec_bytecode File “renpy/common/_layout/screen_main_menu.rpym”, line 28, in <module> File “renpy/common/_layout/screen_main_menu.rpym”, line 35, in _execute_python_hide File “renpy/ui.py”, line 301, in interact File “renpy/display\core.py”, line 2218, in interact File “renpy/display\core.py”, line 2882, in interact_core File “renpy/display\core.py”, line 1391, in draw_screen File “gl2draw.pyx”, line 1021, in renpy.gl2.gl2draw.GL2Draw.draw_screen File “gl2draw.pyx”, line 1552, in renpy.gl2.gl2draw.GL2DrawingContext.draw File “gl2draw.pyx”, line 1533, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one File “gl2draw.pyx”, line 1533, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one File “gl2draw.pyx”, line 1533, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one [Previous line repeated 6 more times] File “gl2draw.pyx”, line 1443, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one File “gl2draw.pyx”, line 1398, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model File “renpy/gl2\gl2shadercache.py”, line 352, in get File “gl2shader.pyx”, line 315, in renpy.gl2.gl2shader.Program.load File “gl2shader.pyx”, line 298, in renpy.gl2.gl2shader.Program.load_shader ShaderError: 0(31) : error C7011: implicit cast from “int” to “mediump float” [/code]

Thanks for your quick reply! The version of Ren’Py is the latest 8.3.6.25022803. I’ll paste the Static error codes below. (I got almost the same error when I used Whitenoise.)

While running game code: ShaderError: ERROR: 0:31: ‘-’ : wrong operand types - no operation ‘-’ exists that takes a left-hand operand of type ‘const int’ and a right operand of type ‘mediump float’ (or there is no acceptable conversion) ERROR: 0:31: ‘’ : wrong operand types - no operation ’’ exists that takes a left-hand operand of type ‘mediump 3-component vector of float’ and a right operand of type ‘const int’ (or there is no acceptable conversion)

– Full Traceback ————————————————————

Full traceback: File “renpy/common/_layout/screen_main_menu.rpym”, line 28, in script python hide: File “/renpy/ast.py”, line 834, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File “/renpy/python.py”, line 1184, in py_exec_bytecode exec(bytecode, globals, locals) File “renpy/common/_layout/screen_main_menu.rpym”, line 28, in <module> python hide: File “renpy/common/_layout/screen_main_menu.rpym”, line 2011, in _execute_python_hide File “/renpy/ui.py”, line 301, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File “/renpy/display/core.py”, line 2218, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore File “/renpy/display/core.py”, line 2882, in interact_core self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn) File “/renpy/display/core.py”, line 1391, in draw_screen renpy.display.draw.draw_screen(surftree) File “gl2draw.pyx”, line 1021, in renpy.gl2.gl2draw.GL2Draw.draw_screen File “gl2draw.pyx”, line 1552, in renpy.gl2.gl2draw.GL2DrawingContext.draw File “gl2draw.pyx”, line 1533, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one File “gl2draw.pyx”, line 1533, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one File “gl2draw.pyx”, line 1533, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one [Previous line repeated 6 more times] File “gl2draw.pyx”, line 1443, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one File “gl2draw.pyx”, line 1398, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model File “/renpy/gl2/gl2shadercache.py”, line 352, in get rv.load() File “gl2shader.pyx”, line 315, in renpy.gl2.gl2shader.Program.load File “gl2shader.pyx”, line 298, in renpy.gl2.gl2shader.Program.load_shader ShaderError: ERROR: 0:31: ‘-’ : wrong operand types - no operation ‘-’ exists that takes a left-hand operand of type ‘const int’ and a right operand of type ‘mediump float’ (or there is no acceptable conversion) ERROR: 0:31: ‘’ : wrong operand types - no operation ’’ exists that takes a left-hand operand of type ‘mediump 3-component vector of float’ and a right operand of type ‘const int’ (or there is no acceptable conversion)

Emscripten-3.1.24-wasm32-32bit wasm32 Ren’Py 8.3.6.25022803 shide 1.0

I did not consider the gender of the MC. I intended to make it as an Otome game, so it might be female. But I think you can take it any way you want, so interpret it however you like.

This is a really wonderful asset pack! I used some of the shaders in a game I made. It was really easy to create a high-quality effect, and it was really, really wonderful! However, it seems that “WhiteNoise” and “Static” do not work in the browser version and Android app version. I’m sorry if this is a problem with my environment!

(4 edits)

Thank you~~I am so glad you remember Hamizuki, please wait for the FULL version!!

(3 edits)

Thank you for your comment, which is like a kimono with twelve layers!✨ (I wanted to say that the gorgeous words were piled up like fabric, but I think I should have said that it was a wonderful lasagna comment🥪)

I’m so happy you laughed! I’m always afraid that my writing won’t come across as comedy. Thank you for accepting my clumsy translation. My small efforts as a poor English speaker who checks MTL’s writing every time and worries about it are rewarded. I’m grateful to all the players who played through to the end, even if they were confused. I also want to send my greatest thanks to you for putting it into words!💖

Haha, all my LI characters really do have the same expressions! Sue is always smiling, and Mutsu doesn’t really change his expression. Sane is trying to look cool. Plus, it’s also my fault for not directing them well. Why are the text and the faces in a novel game so far apart in the first place? Thanks for enjoying the extra story too~~😆

Thank you for choosing Sane for the Best Couple Award! His timid and sincere love will be rewarded. Itome is the best. I especially love the good-natured Itome. Thank you for being honest about his first impression not being good, I couldn’t help but smile at the screen 😉

Mutsu! He’s always calm, but the truth is, there was a long period of time when Chiyako didn’t see him as a romantic interest at all, so he’s desperately trying his best to become Chiyako’s lover. Hehe, it’s a secret🙊

Sue! I always love otome LI who come in third or fourth place in popularity polls, but let’s not go off on a tangent, so let’s not talk about that 👽 He’s a strange guy. He doesn’t think about restraining the people he loves at all, and he thinks that Sane and Chiyako getting together would be a better result than him getting together with Chiyako. He has a very low opinion of himself, but… he’s the guy Chiyako would be most likely to confess her love to LOL

Thank you for thinking about them and giving them such a wonderful comment. It’s been a while since I thought about them, and it was really fun! Thanks a lot for your comment💝💝

(8 edits)

hehehe, Hamizuki-guys Returns! It’s not the full version yet, but I hope you enjoy it again~~⛄

Sorry for the late reply! And thank you for your loving comments~! I can’t thank you enough times! I don’t have a specific tag for my game works! You can draw me fanart whenever you feel like it, and even if you don’t, I’m happy enough with your comments lol 😉💗 Thank you!!!🫶

Thaaaaank yoooou! Glad you enjoyed it~!!

(1 edit)

Thanks for not only playing but also for your comments. I’m glad I made a lot of Chiyako’s expressions! I love the dramatic, confident and expressive Chiyako, too💓

I can only make short stories, but I’m confident that I have attractive characters🤣 But only if the character’s tastes are the same as the player’s. In other words…we are friends! Thanks lol

Hehehe, writing the CG for Sane’s 1st end was hard work. Sue enjoys everything Chiyako does. We are honored that you enjoyed their compatible energy play💃✨ Thank you!!!

(3 edits)

Thanks for the funny comment! Haha, Inuhiko is just a short guy with long hair and a headband. But he may have a side of him that purposely acts to make himself look adorable to the MC🤔 So, it means that a boy who is like a strong-willed anime girl is great!! …Or my personal taste🥳

Thank you for playing two of my games! It’s a little embarrassing, but I’m still happy😂 It’s always refreshing to know someone likes something I’ve created. And thank you for liking my game characters, too. They are loud over the top, and that’s what makes them such lovely people. Thanks for your special comment🎁💖

Glad to get your comments. Thanks for finding my game!😊

谢谢,我刚给你发了邮件!

コメントをありがとうございます! Yamedomoを可愛いと言ってくれて、とても嬉しいです😊 I’m just sorry. This game has been in the DEMO version for a long time, and I don’t know when it will be finished. If it is finished, I would like to contact you via the email listed on your X-account. If you are still interested in my game at that time and have time to spare to translate it, please do so! Thanks for your great suggestions and comments!

I’m glad you enjoyed the game! Thank you for liking the quirky MC who never knows what he’s going to do next, this is a real blessing LOL The calm characters may not be in this game (they may show up later) It’s already been a year since the last update and it’s really It’s frightening, but we’ll try to make sure you enjoy Mutsu’s appearance…🙇🩷 After all, they’ve known each other since childhood, right? He should also be good at Parrying this mess maybe hehehe

Thank you for complimenting me on most, no, all of this game! The most wonderful thing is that you wrote in the comments that you thought so! Wishing you another lovely rainy day☔💝

Thank you! Your comment may be metaphorical, but I actually roll over in bed every time I get a delighted comment. Sane will be rewarded, yes, rewarded in some way!🦊💕 Have a nice rainy day tomorrow (even if it’s not raining)!☔💝

I didn’t expect you to praise me as well as the game I made, Thank you! It’s rare to find someone who particularly likes Inuhiko! That means… that I’m very happy. Hehe🐶💛

Thanks for the reply!

O.K. I understand! My main sprite uses a method of generating images that are not in the root folder to create the eye blink animation. I’m not going to use it for my main sprite this time, but I’ll use the folder sprite to shorten the code for the other sprites.

Your code instructions on github were very thorough and easy to understand! Looking forward to your updates!

FolderSprite community · Created a new topic Question

Thank you for creating a great code! It has helped me to organise the code for my project.

One question: is it possible to add a transform animation to an image and add it to the FolderSprite? Is this code a mechanism that can only handle images that actually exist in the folder?

Thanks for the replies! I hope your project goes well too. ありがとう💐

(2 edits)

Thanks for the great code!

I have put this code in Japanese for other developers. ( https://renpymemo.hateblo.jp/entry/2024/01/20/005654 ) I have put the code together with the changes I made for myself, is that OK? If there are any problems, I will remove it. Also, please let me know if there is a licence for this code.

And I report that I could not press Save the Game in the demo. However, the code I incorporated into my own game worked fine, so this may be due to my environment.

Thanks for the reply! I’m glad you took the time to answer.

No wonder I thought it was easy to customise!!!LOL Very helpful. Thanks, I’m glad you found it useful. 

I introduced this plugin to some Japanese Ren’Py game developers around me because they were interested in it. I know I keep repeating myself, but thank you very much for making a great plugin.

Thank you for the great plugin! I was able to create a flowchart with much tidier code than I had done before.

And my question is, is there a specific licence for this plugin? And can I put the code I changed for my own purposes on my blog? (I will of course give credit where credit is due) I wanted to use persistent variables, so I put the code on my blog, which I took the liberty of modifying and reducing from your plugin’s code. If this action of mine offends you, I will delete it immediately!

Here is that blog (sorry, only in Japanese language) https://renpymemo.hateblo.jp/entry/2024/01/14/014324

I look forward to your reply.

I saw how everything ended! The MC and LI were very lovely. Seeing a new side of the character was excellent every time I played the game. I love her fangs!

Can you tell me the name and version of your browser?

(2 edits)

Thank you so much! I’m glad that you like these eccentric characters. Yes, it’s an important confession of love for the MC, so the MC does it very carefully!😂😂 Thanks for your comments!❤

I liked the events that touched LI’s past😊 I also like that every bad ending ends in a LI-like way. Although I was slightly surprised by the difference between the CG and the sprite, I’m glad that Ophelia’s CG was beautiful. (And, of course, I love the sprites; they’re adorable.)

Of course, Mutsu will be there! Even if he is sane all the time, the space will be crazy when the MC comes out… LOL😂 Thanks for enjoying the demo! I will try my best to let you play the full version soon. Thanks for your comments!🥰🥰

(6 edits)

Sorry it took me a while to reply. But your comment really encouraged me!!!🔥

Thanks for your passionate comments! It’s an honor to have you find this game in this sane-less world😂 It was noisier than last time, but I’m glad you liked it!! 🐺🐺🐺💕

I didn’t expect such praise so much. Thank you very much! I’m glad you enjoyed them, even if I didn’t fully convey their relationship in the previous game! Yes, Chiyako is very … eccentric. I don’t think Chiyako is everyone’s cup of tea MC, so I am happy you find it appealing!

I can’t thank you enough for taking a liking to a series of similar situations LOL😂😂 Of course, I write as often as I can because I love these situations. Thanks!!💖

Oops, how did you know that? 🤣 Nope, I don’t know yet what yandere they will do either…😈 Please stay tuned for the next update of this game!💕