Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Pakaran

13
Posts
1
Topics
A member registered Sep 19, 2017

Recent community posts

It used to be either tech 9, or existing as fanatic for 10 millennia.  

Yeah.  Didn't end up getting to see them  fight -- the green cult lost its last star at a distant location.  

What exactly causes ghosts to be created, anyhow?  It's certainly not every lost ship and backstabbing.

https://imgur.com/a/vm2lA

Smatter piece and cult  empire with ghosts leveling the heck out of each other's probes and pods.  Neither is particularly growing, but whichever empire tries to take them down is going to have a rough time.  

So the current stable version is newer than the current beta?

Right, I figured that out.  Now, I'll sometimes turn hunter interventions back on to "clean up" before welcoming a new monster from a quest result.  

I actually like dragons because they'll free up room for empires whose allies are stuck degenerating, and also their only border. 

Another interaction.  Large groups of hunters (say, 20) are almost  immune to damage from dragons (and presumably other monsters that use  missiles), since their missiles will fill space enough to collide with all the dragon's.  

Dropships will repeatedly attempt to capture stars with a Smatter piece "parked".   They'll fill the "timer", but not succeed.  In the process, they'll ALSO exchange fire with the smatter, in the case that I saw, killing it, so maybe this behavior is intended?  

Since posting I've seen it in other cases, sorry.  It happened early in the galaxy's history, which makes me think that the empire that merged was simply too small/insignificant to get a "death" line.  

Generation 0 smatter piece isn't able to feed because it's stuck between a cult empire (with other traits that have led it to grow remarkably old) and a degenerating empire the other way out the spiral arm.  

It is, however, getting power-leveled all to  heck by the cult empire trying to blindly send pods past it, which can do nothing to hurt it.  

Screenshot

Sorry for the spam.  One more observation: I spotted at least one neutral frigate.  Previously, only hunters and monsters were neutral.  Do defeated empire navies now become neutral?  Taking up the pirate life arguably makes more sense than self-destructing. 

Also, for me (windows 10 64bit), having a menu on settings (e.g. Emperor Difficulty) makes it impossible to click any other menu until you select an option (including the current setting).  Also, clicking elsewhere in the menu window doesn't close it with the current option, as I'd expect for a dropdown menu.  

It appears empires that merge with another no longer print a "we are defeated" line.  Is this deliberate?  Maybe it could be an option, or read something like "We bow to another after xx millennia.  At most held..."