Thanks for the feedback!
Spoilers below
You’re right about it being the intended path. You can use your E to wait at the start, then hold the E you picked up to open both gates at the end.
Really interesting seeing someones else’s take on the same idea. Everything was very well telegraphed and the overall art, music and theme work really well.
The level and mechanic designs were interesting and well done. Though Highcastle was just mean :’D and I woulda appreciated some hang-time to on Without Hesitation.
Really enjoyed it, one of the best I’ve played so far!
Procedural level generation was an interesting addition. Enjoyed how it gave the ‘puzzle’ element a different kind of spin, where perfect solutions weren’t the objective just quick ones that avoided pitfalls. Kinda addictive. With one or two additional simple mechanics I could see myself really getting lost in it.
There was something really heartbreaking seeing the backlog of books considering how moments before I was thinking ‘someone get this poor person a new book!’ Hit a little too close to him.
Really interesting exploration of our current times, surprised I haven’t seen more games like this - I guess everyone else is trying to escape it! Very well put together too.
Thank you for the feedback!
The strange behavior is probably a result of me making an unintuitive choice. If you’re holding down multiple movement keys at once you’ll try moves in the order of Up, Right, Down, Left. It made sense to me, but I don’t think I ever specifically did anything to teach the player that - but I did end up making it a key part of solving some of the later levels. So a bit of a misstep from me.
Really really good. Thorough use of the mechanics explored in well designed levels. You really got a lot out of a single button and a rotating platform. Enjoyed the level names too. I’m not really good at games like this, but I just had to keep going till I finished this one.
The art and overall theme were great too.
Really fun concept. The just-in-control hecticness and tactical elements were really enjoyable. It was very satisfying to come up with solutions like creating corridors to channel new enemies through.
It didn’t really feel possible to avoid enemies, just maybe to kite them into a nearby bullet. I would have maybe appreciated a little time between being invincible/spawning and charging at me.
The art was clean and worked really well.
Well done overall, I enjoyed it.
Loved the music and art.
It felt weird to sometime have to avoid the door to try and get all the pickups. It was also weird to have to avoid the black arrows to avoid spending additional pickups by bumping into them again. Though it adds to the chaos - which does fit the theme quite nicely.