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A jam submission

Don't Shoot!View game page

Submitted by Redmont Games
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Don't Shoot!'s itch.io page

Results

CriteriaRankScore*Raw Score
Originality#13903.3753.375
Fun#16322.9582.958
Presentation#18083.1253.125
Overall#21432.8752.875

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Don't shoot - or you might regret it. You can shoot with left-click and move around with WASD. You start off in a room with two enemies. However, after shooting these enemies you might realise that it isn't quite that simple. Your bullets bounce indefinitely - and could end up being your own undoing. Once the bullets start bouncing the walls will also slowly crumble away and reveal even more enemies. You're faced with a choice: Do you simply try to avoid the enemies or shoot them? If you're not careful, things could very quickly get out of control.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Submitted(+1)

It's a good start - the concept is good, I like the idea that your own actions can have unwanted side effects that can lead to things getting out of control. I liked that you could approach it strategically as well - i.e. fire bullets in parallel and hide away in an alcove. I think with a bit more polish and some more features this could be good.

Submitted(+1)

It's a very good concept, where you can sort of set your own difficulty level for the game. I only dound minor bugs, like not being able to shoot in the direction you are going, because the character is faster, or the bullets sometimes shooting through a line of blocks. But these are just minor nitpick in an otherwise great game.

Submitted(+1)

This game is really cool, and I really like the way it looks! I ran into an interesting set of collisions where the bullet kept hitting corners or something and shot straight through an entire line of blocks. It didn't seem intentional, but if you continue development, that might make for an interesting mechanic!

Submitted

Very nice idea! Very good concept.

Submitted(+1)

Very brickbreaker, I like it. Was hoping for a "You win" or something when I cleared the screen.

Submitted(+1)

Loved the concept on paper and enjoyed the execution but felt it was a little below what you could have been aiming for.  I Imagined breaking down walls revealing rooms with enemies in like a dungeon delve where you can accidentally trigger a swarm of enemies from earlier actions.

Great game overall!

Developer(+1)

I was planning on expanding the concept, but time constraints ending up being my undoing. However, what you describe sounds very interesting. I think I'll work on this some more and release it as a full game. Cheers for the feedback!

Submitted(+1)

Really fun concept. The just-in-control hecticness and tactical elements were really enjoyable. It was very satisfying to come up with solutions like creating corridors to channel new enemies through.

It didn’t really feel possible to avoid enemies, just maybe to kite them into a nearby bullet. I would have maybe appreciated a little time between being invincible/spawning and charging at me.

The art was clean and worked really well.

Submitted(+1)

This is a unique concept for sure, I think some in-game instructions might have made it a little clearer as I was a little unsure what was going on to begin with but once you get going it gets pretty intense, I like it!

Submitted(+1)

This is super interesting,  having to decide between shooting and saving yourself from the ghost blocks but creating a new hazard that will bounce around to haunt you or not shooting but losing some life is one of the many tough decision you have to make while on the go, and that's pretty intense! Good job :)

Submitted(+1)

the trouble im having with this one is that it doesnt really have a catch, theres no goal or anything so really the best tactic is to not do anything with isnt really a game at that,  if you just had like an exit or something that you had to get to by breaking the blocks would at least make it a complete game loop

Submitted(+1)

I agree with this. Also, since the bullets are removed when hitting the player and the enemies seem to spawn at fixed positions behind blocks you can end up in a situation where there are no enemies and therefore no reason to shoot except to keep playing. Even a simple scoring system would go a long way here since shooting without enemies present is a net-negative in the game's current state. Movement feels slick though and I like the concept, you just need to add something to incentivize shooting!

Developer

Dev here. Completely agree with you guys. The game definitely lacks some sort of goal or incentive to keep shooting. However, I enjoyed creating it so much I think I'll expand this into a full game with some of your suggestions included. Cheers for the feedback!

Submitted (1 edit) (+1)

throw in some pickups and this will be a cool exploration game, reminds me of the linux dungeon game on ubuntu phones, but way cooler

Submitted

Game is listed as working on Mac but there is only an exe.

Developer (1 edit)

Ah, my bad. I'll change the platform designation. Thanks for the reply!