Yeah that worked! I delare all my enums in the Room Creation Code for my first room r_Initialize. This is what's in there currently:
// Set anti aliasing to 0 for pixel art and turn on vertical sync so we don't get render lag display_reset(0, true); // Setup player states... enum playerLoadout { laser, printer, guns, plows, watering_cans, seed_spreaders, harvester, logger, miner, construction_tools, length } enum mods { laser_beam, force_field, seed_spreader, hammer, length } enum droneTask { unassigned, ore, organics, crops, defense, length } enum menus { pack = 0, catalog = 1, //equipment = 2, length = 2 } enum effect_type { fire, asteroid, rain, electro, wormhole, portal } enum key_indicator { up, right, down, left, bumper, trigger_l, trigger_r, stick, key, button } room_goto(r_Menu);