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Papos

19
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A member registered May 12, 2022 · View creator page →

Creator of

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Nice, this was absolutely hilarious and unexpected.

Nice concept! Very challenging, the whole ambiance is great.

The one comment I have would be about the jump meter, it's nice, but maybe making it faster, and have it move back rather than reset would make it less frustrating, I went for a similar system for my jumping if you want to check it out!

Great game in any case, well-polished.

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It is quite challenging indeed. Glad you liked it!

Thanks so much for giving it a try, I really appreciate it.

oh! I misunderstood then, my apologies, in that case I have no idea what the 10 emerald buff does. I thought it meant you needed this upgrade to unlock the multiplier.

Some of the most fun I've had over this jam. Well presented, clean UI, a helpful how to play section (minus some typos, that would bring the level of polish even higher).

My only real comment is about the shop. I don't really understand why there are two different currencies and why you need 10 emeralds to unlock the multiplier that costs 75 gold, it's a bit confusing and maybe could be reworked a bit. Maybe the emeralds could simply be sold for coins and the whole shop worked on coins? Or maybe the emeralds can be used in a secondary shop page for more powerful buffs.

Other than that great stuff, loved it!

Sure thing, always a pleasure returning the favor!

I should definitely have added sound, one of my biggest oversights during the development. I just never got around to it and ran out of time. 

Thanks for the feedback!

Thanks for taking the time to play!

Variety was planned but over scoped. I had ideas like flies for a hunger bar that would be on a separate lily pad than the generated line, as well as just a change in green tone for each lily pad. Maybe in a future update?

Glad you liked it though, thanks for the feedback!

Fun game! Left you a comment on the game page!

Haha, thanks for taking the time to try.

I might work a bit more on the balancing, and have the overall feel be better.  Thanks for the feedback!

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Thanks, I really appreciate the feedback!

I had an earlier version with a much less sensitive timer, but it was too slow to keep going infinitely, the waterfall would eventually eat you.

Don't Drown by Papos (itch.io) Thanks! Hope you enjoy!

Thanks so much for taking the time to play and the feedback!

I realize now I should have made the optimizations necessary to have a web build, but the framerate was horrendous and made it almost unplayable, I need to make a couple of tweaks but should be able to post it here. 

He definitely does! It's really well composed, love it.
And of course, the jam was only 72h, quite impressive what you managed to achieve even without checkpoints.
Best of luck for the future!

Bit late to the party, here's mine: Don't Drown by Papos (itch.io) 
An endless runner inspired by various mobile games.

An endless runner could be of your taste maybe? Thanks so much, enjoy!

Don't Drown by Papos (itch.io)

Great game, will be trying again later after severe frustration. The music the atmosphere is all really well done.
As a player I would tell you that maybe adding checkpoints on some islands would make it much less frustrating, but if that's the feel you're going for it's not gonna prevent me from going again haha!
Amazing stuff.

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Great game! As Amir mentioned the colors feel a bit faded, but it creates a nice atmosphere I feel. The vignette effect might be overused and creates banding, you should try using dithering on your camera to prevent this.
Gameplay is limited but I can't ask for more given the time this was made in.

Fun game, awesome work!

Lovely game that gets incredibly challenging really fast, especially when it comes to going down rather than up.
Great music, great art. Had a blast.