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Don't Drown's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #43 | 3.875 | 3.875 |
Enjoyment | #81 | 3.250 | 3.250 |
Overall | #84 | 3.375 | 3.375 |
Use of the Limitation | #99 | 3.125 | 3.125 |
Presentation | #103 | 3.250 | 3.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Papos
Software used
Unity
Use of the limitation
By having a waterfall that will kill the player if they stay passive.
Cookies eaten
A pack of chips ahoy? Probably more.
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Comments
Great game!
The game seemed easier to me at the first look! xD
Awesome work!)
It is quite challenging indeed. Glad you liked it!
Thanks so much for giving it a try, I really appreciate it.
fun to play, when u understand the mechanism and get in touch with em. i think that some sound effects could have made the game looks like more polished, although it's funny anyways. overall, i manage to get just 5 lol. anyways, if you could rate my game i would be really happy cuz i need ppl to tell me where i can improve; if you can't, don't worry it's fine. thanks for the experience, have a good one :)
Sure thing, always a pleasure returning the favor!
I should definitely have added sound, one of my biggest oversights during the development. I just never got around to it and ran out of time.
Thanks for the feedback!
u r welcome man keep improving yourself:)
I like that you need to plan your hops ahead a little while before you jump! I wish there was a little more variety in the level to keep things interesting but i like the concept!
Thanks for taking the time to play!
Variety was planned but over scoped. I had ideas like flies for a hunger bar that would be on a separate lily pad than the generated line, as well as just a change in green tone for each lily pad. Maybe in a future update?
Glad you liked it though, thanks for the feedback!
I really like that splash animation, game is a bit hard though no matter how many times I tried I could never get over 1 point.
Haha, thanks for taking the time to try.
I might work a bit more on the balancing, and have the overall feel be better. Thanks for the feedback!
Very neat concept, I did find the jumping to be a bit sensitive. I loved the waterfall as the time restraint instead of just a simple timer. Great job!
Thanks, I really appreciate the feedback!
I had an earlier version with a much less sensitive timer, but it was too slow to keep going infinitely, the waterfall would eventually eat you.
Great game with a great concept.
It's great that the jump radius starts to decrease after a while, it makes you take cuts faster.
It would be great to recompile the game for webGL.
Thanks so much for taking the time to play and the feedback!
I realize now I should have made the optimizations necessary to have a web build, but the framerate was horrendous and made it almost unplayable, I need to make a couple of tweaks but should be able to post it here.