Great game!
The game seemed easier to me at the first look! xD
Awesome work!)
Criteria | Rank | Score* | Raw Score |
Concept | #43 | 3.875 | 3.875 |
Enjoyment | #81 | 3.250 | 3.250 |
Overall | #84 | 3.375 | 3.375 |
Use of the Limitation | #99 | 3.125 | 3.125 |
Presentation | #103 | 3.250 | 3.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Papos
Software used
Unity
Use of the limitation
By having a waterfall that will kill the player if they stay passive.
Cookies eaten
A pack of chips ahoy? Probably more.
Great game!
The game seemed easier to me at the first look! xD
Awesome work!)
fun to play, when u understand the mechanism and get in touch with em. i think that some sound effects could have made the game looks like more polished, although it's funny anyways. overall, i manage to get just 5 lol. anyways, if you could rate my game i would be really happy cuz i need ppl to tell me where i can improve; if you can't, don't worry it's fine. thanks for the experience, have a good one :)
Thanks for taking the time to play!
Variety was planned but over scoped. I had ideas like flies for a hunger bar that would be on a separate lily pad than the generated line, as well as just a change in green tone for each lily pad. Maybe in a future update?
Glad you liked it though, thanks for the feedback!
I really like that splash animation, game is a bit hard though no matter how many times I tried I could never get over 1 point.
Very neat concept, I did find the jumping to be a bit sensitive. I loved the waterfall as the time restraint instead of just a simple timer. Great job!
Great game with a great concept.
It's great that the jump radius starts to decrease after a while, it makes you take cuts faster.
It would be great to recompile the game for webGL.
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