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paradoxprophet

3
Posts
A member registered Jan 26, 2022 · View creator page →

Creator of

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I have gotten a lot of feedback about the recharge rate of the double jump. Later on, after this Game Jam is over I will be looking toward making the double jump be timed based and not passing a nebula based. As for the sprite hitbox, I tweaked it a little but agree it could be a tiny bit more forgiving. I should have used a circle instead of trying to use a tweaked rectangle as a hitbox. What I think is happening is that you can hit the edge corner of the rectangle hitbox which would feel like it should be a near miss instead of a hit. 

I will have to take a look at the boots charging faster. When I first added the double jump it was recharging too fast and made it too easy. I could easily hit 30K+ every time.  Possible solution would to make the boots time-based instead of nebula-based? Thanks for the feedback!

Still working on a few kinks before the final update. Thanks for the feedback! This is my first attempt at a game and a game jam.