I have gotten a lot of feedback about the recharge rate of the double jump. Later on, after this Game Jam is over I will be looking toward making the double jump be timed based and not passing a nebula based. As for the sprite hitbox, I tweaked it a little but agree it could be a tiny bit more forgiving. I should have used a circle instead of trying to use a tweaked rectangle as a hitbox. What I think is happening is that you can hit the edge corner of the rectangle hitbox which would feel like it should be a near miss instead of a hit.