Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I think this game has made some great improvements since Senyuu Danshi and I really liked that game as well.

Having said that, I don't know if this is a bug, I'm just having bad luck, or if it's working as intended but the drop rate for blue jello is abysmal. Other than the first two I got from the intro, I didn't get a single blue jello for the first 10 slimes I defeated or so... Pair that with the power of slimes, they basically knock you out in two-three hits, makes the third part of the intro questline tedious and waaaay harder to complete than any other quest so far. The fact that I need to raise my charm to 3-4 levels to reliably defeat slimes in order to only get about 1-2 jello/excursion feels bad. Then the fact the crafting is basically gated behind this quest is not fun. Is the recipe for empty bottles are part of the crafting reward`? Because that makes it even more tedious, since you can't heal effectively either.  I think I've made about 20 or so excursions and I've only got 11 jellos now.

My suggestions (unless I'm the only one experiencing this and just have crap luck) is to either:

1. Make slimes attack less powerful and/or lower their health a bit.

2. Significantly increase the drop rate or at least as long as the quest is active (don't know if that is possible to code)

3. If your satisfied with the difficulty, I think you should consider renaming this last part of the quest. Having a quest called intro quest and then being harder and taking longer than a bunch of other early fetch or drop off quest is a bit ridiculous and counter-intuitive.

Sorry if I sound rude, I'm just a bit frustrated. Anyways, keep up the good work! :)

(+1)

Hi there, no worries! I might tweak the amount of blue jello to 5 or 10, then? As for difficulty in battle, the best way to quickly get stronger is by doing Haves's quest so that you are able to buy various strengthening potions (can buy ATK/DEF/HP/MP increase potion, which is a lot more significant than charm skills). I feel like I need to tweak the escape rate so that it doesn't succeed too often (right now it's like 99% success rate) which makes fetching / gathering quests a bit too easy since you can currently escape all the time. I'll release these planned tweaks when I'm also done with Finn's route!

(1 edit)

I think that's a fair solution.

Side note, how do you craft 5 star silk thread? I forgot the instructions, and so far I'm only able to make 2 stars ones.

Edit) Nevermind, I figured it out!

(+1)

I might also reduce the slimes difficulty a bit, since it is a newbie forest area, after all. But yeah, difficulty stuff hasn't really been properly tested  so feedback is appreciated! (not properly tested because while I was testing, it wasn't really in proper game flow aka I was probably using several cheats to quickly playthrough just to ensure no significant errors 😅)

I think an increased drop rate and lowering their damage is a good start. Or you coould lower the amount of jello needed, that works too.

Yeah, that's what I was getting at. It's the starting area with the starting monsters. Personally I think you should be able to do it with out needing to invest in charm at all. That should be for later areas. So far the progression in the battle system is wonky. The battles are really difficult and slow paced in the beginning and become easier later. You basically have to either almost max charm or courage to safely navigate the first area. Then the others become a breeze because you already did that for the first area. Also, having to finish Haves quest in order to do the intro quest is also a bit weird, especially with the mayors dialogue when you turn it in.

Yeah, I get that. Things like game balancing need many sets of eyes looking into it. I've played a lot games in beta or early access so I'll gladly share my opinions.