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https://twitter.com/gacrivastudio/status/1399683233508364288
Previous contest post for #PitchYaGame
Maybe less green check marks
here is finalist from last year that did a similar style post but they used different emojis for each listed item
https://twitter.com/AlexGoodwinDev/status/1399840887753121795
Hi Gacriva, swap the checkmarks out for other emojis to provide variety, otherwise it looks like a task list. The trailer is extremely jarring, first get straight into the action, don't bother about posting your studio name and the "presents". I'm confused about whether or not this is one game or 5, one is a zombie shooter, one looks like skyrim, one is about a car, one is an alien, each one has their own UI, it looks more like a game mashup than a game trailer, reel it in a bit!
Thank you for your feedback. This is a very complex description: One entity with different bodies, different time zones, one storyline but different background stories in different time periods. Indeed has 3 gameplay styles in only one game, it is hard to do a short “trailer” of it, without a text to not boring the player, and with short gameplay footage because has many gameplay styles in one game. also, I have this but again has the text: https://twitter.com/gacrivastudio/status/1371196909755449346 again boring the player by reading it without seeing the gameplay. And this: https://twitter.com/gacrivastudio/status/1324498117069295616 was gaining some traction thought.
Maybe now you will continue give me feedback.
Hey Legion, here's my PitchYaPitch tweet and my linktree.
https://twitter.com/NoisyHeadGames/status/1451548905091518474
https://linktr.ee/NoisyHeadGames
I've included the demo that I released this week too, very lucky timing :D
Would love feedback on the pitch as well the game itself! Always looking for ways to improve :) thanks!
Hey Noisy, overall a really nice pitch! The text explains what it is, and your video backs you up. An emoji here and there will help add color and break up the text. I like how you've integrated the hastags into the text too. In terms of the video, your first 6 seconds are dedicated to branding which also happens to be the time you have to grab someone's attention -- I would skip that and get straight into the meat of the video. Music is great too!
Hi, here's our Tweet: https://twitter.com/Margonem_2/status/1452594500405186562?s=20
Hope you like it - we are open for feedback!
(And we used a lot of emojis :) )
Thanks for the feedback! We were kinda insipired by Minecraft :) As to the other things i.e. cards - we are still in pre-alpha, and actively working on some of the game mechanics - deckbuilding and crafting included. Some concepts still change rapidly, and are in very work-in-progress state - so we decided not to show all of them just yet.
Yarr, Get on a Board Mateys! I
https://twitter.com/StarCptnDread/status/1452817048241950722
Hey Cap, a bit too many hashtags, Twitter penalizes you for having so many. It seems that 2-4 are the sweet spot. GIFS/Videos always perform better than static screenshots too, do you have gameplay that can catch someone's eye? Your text could use more "pitching" too, what is this game about? What do you do in it? etc (the video would help with this too)