nope you just need that group to "not have a Healer" AND "yours are maxed out DPS"
paulwratt
Recent community posts
RNG means you are never going to get "an optimal build"
I always aim for DPS and use low speed characters for high speed rolls (theif & pointy shields - keeps everyone together, no high speed loaners that will often die, alone)
I always though "weight" was a negative, but it governs how far you bounce back when hit in certain ways.
Note that you can build a thief with such high dexterity + 2x specials that they wont die (under certain circumstances)
And I often reorder my units, with at least one magic in position 2 after a "heavy hitter" or "heavy unit".
On avarage I get to around 50 battles, and usually only die by fighting 3x Elite Uniques (like 7000 Gold and heaps of gear if you can beat them - almost impossible if there is a Healer in there)
Almost forgot, my best runs usually have 2x Healers, at least one Ice, and 1 or more other magics.
And remember to steer clear of battles with too many Fire guys or too many Electric guys (4 is too much for many runs).
Hope that helps, cheers
This 0.8.7 version is very usable / stable. just spent about 12 hours straight playing on SteamDeck (With Google Chrome Flatpack). Will test it on 32bit Legacy RPiOS tomorrow and see how that goes (looks promising, last time it kept chrashing on the Steamdeck as well - see post below from 10 moths ago, plus a couple of others since the beginning of development - I wish I had recorded the version in that post)
I had not play this demo for about 6 months because there was some crash issue. I spent 8+ hours playing it (not in fullscreen coz it stil crashes) an then it crashed. I have not been able to get it to run more than 5 minutes before it crashes (even if you do nothing and watch the menu screen) - until about 2.5 hours ago, when I started again after a wipe, now I have maybe 40 wins - the thing that is triggering the crash now, is swapping from Tier 1 Fire Staff (1-2 DMG) to a Tier 1 Ice staff (6-11 DMG) - I think the animations might have something to do with it - besides that, in the dev console there are a hell of a lot of "Violations" , "Promise not caught" exceptions, and other JavaScript errors _constantly_ - I have not played the Steam Version yet
I think you need to organise a session of various skilled play styles, as some of the scales, ranks and type of gear are not usable - for me the large blades (come too late for early game use), and Titan gear goes straight to the rubbish bin, as they dont have enough stats, same with the Divine and new "moon" (?) gear (but they do have more stats) cos stats are too low, and often Green Gear is better than Purple and Gold gear (because they have a reduced critical stat by comparison) - I say "various skilled play styles" because I target DPS (which is mostly linked to Dexterity) while trying to keep the Strength high (across _all_ character types) - it would nice to Tweak Divine + Moon gear, and replace the current Titan gear with a new formula, but I dont know how that affect other "play styles" or "build types" - you really need a "group feedback session" for that, so others know why some changes are _not_ made (but rather just tweaks, etc)
I just had a run to 48-ish where the last battle lasted 5 min + (maybe longer) as my "dagger boy" had an item on him he managed to beat down 4 shield orcs and 4 banner boys, but died on the very final hit (whit succeded) - on the end of battle screen I wanted to check what item it was and what his gear was - it would be nice (on defeat) to be able to click the dead dwarves and have either their character sheet come up on the right or their character (which you could mouseover) to get their character sheet - this is beside the current layout where you get battle stats on mouseover (of dead or alive) dwarves
I played the 22-11-16 demo that had sound (in the browser on itch.io), and I think I played 30-11 and 09-12 demos (or one of them) that also had sound, but this 23-01-11 no longer has (working) sound. (note I am in Chromium on RPiOS)
PS. Can you also add a second Menu key (specifically for brouser use) like CTRL+M or just M, as ESC takes the game out of fullscreen in the browser - as a desktop app, Esc is quite normal for a menu, but not in a browser, so a second key option would be nice (I thought there was one?)
Unfortunately I was forced to rate 3 other games that I could not test and one that would never run on Linux Arm (cos it was a windows x64 download only) before I could rate this (Like I Do WIth Any Other Itch.Io Game That Is Enjoyable Or Worth Commenting On). I would not say it was overly original (except the premise of only random encounters), but it was definitely enjoyable/fun, even though I completed one character quest the 1st time, I almost died at least a dozen times, including on the Demon King boss (12 health), definitley potential for moola to be made from a game like this, base map is a bit bland, and the menu system is slightly quirky, but overall really high level of polish - definite replayability - definitely worth all those stars - thanx for supplying web version (most others didnt) - hmmm.. I just reviewed all the other submissions that have web version, and this was hands down the best of the lot by a mile (or 100)
Context3D not available! Possible reasons: wrong wmode or missing device support.
try this if you need some ideas:
stackoverflow.com - context3d-not-available-when-forcing-software-rendering-in-flash