For some strange reason, when i export files on blender i can't import them on pixel over unless i'm using elevation. Suspect that maybe there`s a path problem when you save those files with any path that's not on the main filesystem.
Log excerpt:
OpenGL ES 3.0 Renderer: NVIDIA GeForce RTX 3060/PCIe/SSE2
Async. shader compilation: ON (full native support)
Shader cache: ON
ERROR: Unrecognised output string "crc" in mapping:
030000006c2500006d00000011010000,Huion Tablet Pad,a:b0,b:b1,leftx:a0,lefty:a1,crc:e5eb,platform:Linux
at: parse_mapping (main/input_default.cpp:1182) - Condition "output_button == JOY_INVALID_OPTION && output_axis == JOY_INVALID_OPTION" is true. Continuing.
[]
err fbx to glb conversion
ERROR: Condition "!FileAccess::exists(p_path)" is true. Returned: ERR_FILE_NOT_FOUND
at: import (custom_modules/pixelover_module/po_importer/po_importer.cpp:50) - Condition "!FileAccess::exists(p_path)" is true. Returned: ERR_FILE_NOT_FOUND
Error : 7
[]
err fbx to glb conversion
ERROR: Condition "!FileAccess::exists(p_path)" is true. Returned: ERR_FILE_NOT_FOUND
at: import (custom_modules/pixelover_module/po_importer/po_importer.cpp:50) - Condition "!FileAccess::exists(p_path)" is true. Returned: ERR_FILE_NOT_FOUND
Error : 7
[]
err fbx to glb conversion
ERROR: Condition "!FileAccess::exists(p_path)" is true. Returned: ERR_FILE_NOT_FOUND
at: import (custom_modules/pixelover_module/po_importer/po_importer.cpp:50) - Condition "!FileAccess::exists(p_path)" is true. Returned: ERR_FILE_NOT_FOUND
Error : 7
[]
err fbx to glb conversion
ERROR: Condition "!FileAccess::exists(p_path)" is true. Returned: ERR_FILE_NOT_FOUND
at: import (custom_modules/pixelover_module/po_importer/po_importer.cpp:50) - Condition "!FileAccess::exists(p_path)" is true. Returned: ERR_FILE_NOT_FOUND
Error : 7