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Steam version on linux only import some files as admin

A topic by Pawn Games created 35 days ago Views: 51 Replies: 3
Viewing posts 1 to 2

For some strange reason, when i export files on  blender i can't import them on pixel over unless i'm using elevation. Suspect that maybe there`s a path problem when you save those files with any path that's not on the main filesystem.


Log excerpt:

OpenGL ES 3.0 Renderer: NVIDIA GeForce RTX 3060/PCIe/SSE2

Async. shader compilation: ON (full native support)

Shader cache: ON

ERROR: Unrecognised output string "crc" in mapping:

030000006c2500006d00000011010000,Huion Tablet Pad,a:b0,b:b1,leftx:a0,lefty:a1,crc:e5eb,platform:Linux

   at: parse_mapping (main/input_default.cpp:1182) - Condition "output_button == JOY_INVALID_OPTION && output_axis == JOY_INVALID_OPTION" is true. Continuing.

[]

err fbx to glb conversion

ERROR: Condition "!FileAccess::exists(p_path)" is true. Returned: ERR_FILE_NOT_FOUND

   at: import (custom_modules/pixelover_module/po_importer/po_importer.cpp:50) - Condition "!FileAccess::exists(p_path)" is true. Returned: ERR_FILE_NOT_FOUND

Error : 7

[]

err fbx to glb conversion

ERROR: Condition "!FileAccess::exists(p_path)" is true. Returned: ERR_FILE_NOT_FOUND

   at: import (custom_modules/pixelover_module/po_importer/po_importer.cpp:50) - Condition "!FileAccess::exists(p_path)" is true. Returned: ERR_FILE_NOT_FOUND

Error : 7

[]

err fbx to glb conversion

ERROR: Condition "!FileAccess::exists(p_path)" is true. Returned: ERR_FILE_NOT_FOUND

   at: import (custom_modules/pixelover_module/po_importer/po_importer.cpp:50) - Condition "!FileAccess::exists(p_path)" is true. Returned: ERR_FILE_NOT_FOUND

Error : 7

[]

err fbx to glb conversion

ERROR: Condition "!FileAccess::exists(p_path)" is true. Returned: ERR_FILE_NOT_FOUND

   at: import (custom_modules/pixelover_module/po_importer/po_importer.cpp:50) - Condition "!FileAccess::exists(p_path)" is true. Returned: ERR_FILE_NOT_FOUND

Error : 7

Hello, thank you for the report, I'll try to reproduce. The issue happens on blend/fbx only or also with glb files ?

Glb was presenting the same error but I didn't try importing them after using root, I stopped after the fbx import worked.

(1 edit)

Hey man, just an update. Special characters on the path are messing with the imports. Just on a whim i changed the path of all my assets to my home folder and they all work now without root access. Can`t really tell why elevation fixed this but, well...