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pd flattery

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A member registered Jan 29, 2018 · View creator page →

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If you hit the really really angry waterbottle it goes SUPER saiyan. and maybe it screams at you.

Well done! This was a neat little game. Definitely hard at first, but like others have mentioned, you get the hang of it!

This one has the full package for a game jam; great art style, some nice sound design, and a unique mechanic that ties into the theme nicely! You should be proud of this one, great job!

I like the literal take on the theme, and some of the writing can be quite funny at times!
That being said, the amount of decisions you actually get to  make compared to how much text there is feels pretty skewed, would have like to see a few more minor decisions in conversation plopped in here and there.

Cool concept and take on theme. Definitely gets pretty difficult! Not sure what the different colored tiles do? Maye just to break up the play area a bit visually?

Fun little game, and a neat take on the theme too!
Would love to have sound effects to juice up all these Triple Kills!

After the release of The Scarlet Cypress Hotel I decided to package up the voice effects I had created for the game and am posting them on Itch for free for those that are interested! Might be useful for any spooky game jams people are taking part in this Halloween season, or maybe you just need a new alarm noise full of spooky vibes!

Check it out!
https://patrick-flattery.itch.io/ghost-voices-sfx-pack


Hey Coconut Mousse,
Thanks for the music compliments, I appreciate that!
The link to the soundtrack is here;
https://soundcloud.com/pflatt/sets/geckles-ghosts-soundtrack

Feel free to post that in the description of your youtube video.

Cheers,
Patrick

(2 edits)

Here are a few tidbits about how I approached the audio in SSSU.



I wanted all the audio to feel coherent. There is only 3 tracks and a handful of sound effects, and you are going to hear them over and over and over if you play for any significant amount of time, so they needed to mesh well at least.

Music wise this meant deciding on a few instruments that would feature in nearly every track. This decisions is especially important for jams. If every track you write can feature any of the hundreds of virtual instruments available to you, you will spend way too much time pondering, and not enough time writing. Constraints are your friend. You also tend to stray outside of them in meaningful ways as opposed to just adding another instrument to your infinite line up.

Sound effects wise this meant only using a few plugins to effect or color the audio I was using. I find that when you're manipulating a bunch of different sounds with the same plugin they tend to come out with a similar flavor, which is a good, if subtle, way of keeping things feeling connected.

Audio middle ware, in this case FMOD, was a big help on this project. For the Devs out there, I would really suggest getting comfortable with the basics of either FMOD or Wwise (I know, put it on the list...). It really does open a new level of polish for your audio team member(s) though. Most of the SFX were brought into FMOD as individual pieces and then constructed there. This allowed me to alter the pitch and timing of all the SFX and add some randomization to different elements to keep things feeling fresh each time they triggered. It also meant that when I was done creating, I could mix the levels of the entire game, and test it out almost immediately. This meant I could make sure the slimes grunts were not louder than everything else by twofold, or that the menu music didn't make you crank your volume, only to have the game play music blow your ears off.

My main takeaways from this jam are definitely not audio specific, but are important for every member to keep in mind, I think.

Stay organized,
Communicate with each other,
Tell your team members about your crazy idea -  jams are made for experimenting!

If you haven't tried Super Slime Slasher Ultra give it a go!
https://sebastianscaini.itch.io/super-slime-slasher-ultra

I also did a short breakdown of all the sounds for the Cash in SFX for anyone who is interested!
https://soundcloud.com/pflatt/cash-in-sfx-breakdown

Let it also be known here that if SSSU places top 10 in any Ludum Dare categories I will be doing a rap remix version of the soundtrack. Stay tuned.