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PeaceInExile

13
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1
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A member registered May 07, 2021

Creator of

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I wasn't able to get the web version to work, but I downloaded it and gave it a try. The music was cool, but I wasn't able to figure out what to do. I did encounter either a neat bug or feature that happened when I walked up against a blue building. If I bumped against the corner of it, the camera would rotate so that everything was at a slight angle. Again, I don't know if it was a bug or a feature, but it was neat and made me think back to the text at the start of the game.

I enjoyed playing this game. The double jump was a little finicky, but I figured out that if I watched the character's arms I was able to tell when to press it the second time. I think one addition that could have made it a little more exciting in the second half would be a map that you can pull up to see your progress. It wouldn't necessarily need to be fully revealed, but an indicator letting me know how far I was from the goal, or being able to see the overall map size, would have been appreciated.

I liked the art style of the game. It reminded me a lot of the PlayStation games I played back when I was a kid. The only thing I would suggest is making the mouse hidden during gameplay. I don't have a gamepad for my PC yet, so I had to play it with mouse and keyboard, and the mouse kept wandering over to my other monitor making it difficult to stay in the game at times.

Apotheosis was very pretty. I loved the animations for the character running at the start of the game. That being said, text that is displayed on a timer is difficult for me to keep up with at times as I keep getting caught up on certain words as I read. I was also a little disappointed that I wasn't able to interact with anything in any of the scenes. I'd like to see where it goes if you continue to work on it though. The story seemed interesting, and as I said before it is incredibly pretty.

I really enjoyed this game for the first few levels. I had a hard time focusing towards the end, so having to wait for the text to finish displaying every time I got a new hint tested my patience a bit. I really enjoyed the concept and the look of the game.

Had a fun time with your game. Admittedly it took me a minute to understand why the camera kept moving away from where I was, but when I finally noticed the picture changing I loved it. I'm not entirely sure if I was supposed to run away from the people taking pictures or not though. If not, I think that would be a cool way to end the game instead. After all of the trash is picked up maybe the picture gets taken and your time is written at the bottom of the image like an old Polaroid of a high score in a video game.

I had fun playing this. The only thing I'd recommend is maybe slightly increasing the time before the platforms fall. There were a couple of them that were hard to get up on and sometimes they'd fall as I landed leaving me with no time to attempt the next jump.

I had a blast playing this game. The only part that tripped me up was the last portion, but being able to reset the text to default when it was left blank made it possible for me to complete the game. I would absolutely play more of a game like this.

I had a hard time understanding what the goal was at first, but after I figured it out I had a lot of fun. I especially liked the way the bullets bounced off of enemies and just kinda fell out of the screen.

I get that, you're on a pretty tight time limit for these things. 

I loved the fact that the game was played within an arcade cabinet, and the mechanic of mapping actions to different buttons was great. I think it would be neat to add a button press counter so players could try to get a good configuration to beat each level with the fewest button presses.

That was pretty cool. I liked the idea of them joining together when they overlapped, but I wish it was used more. I played around a lot on that first level just joining them together and splitting them apart. 

I liked the idea of enemies absorbing their dead buddies to get bigger and stronger, but on some levels it felt like if I missed even one, I'd run out of ammo and wouldn't be able to finish the level so I just ended up hitting r every time I missed one. Definitely a fun game though, glad I tried it out.