I really enjoyed the lighting and art. The music was very nice and the ghost effect looked really cool. It all came together to make a really nice atmosphere. Great little experience, nice job!
Apotheosis was very pretty. I loved the animations for the character running at the start of the game. That being said, text that is displayed on a timer is difficult for me to keep up with at times as I keep getting caught up on certain words as I read. I was also a little disappointed that I wasn't able to interact with anything in any of the scenes. I'd like to see where it goes if you continue to work on it though. The story seemed interesting, and as I said before it is incredibly pretty.
Lovely story! I am especially impressed with the spotlight effects on the main character and the glowing effects on the ghost. Does not quite feel like a game since it is missing meaningful interaction; but this is a solid concept, I'd love to see this taken further!
Hats off for such a cinematic experience on the jam, truly legendary. Matches the theme very well. I was missing a way to interact with the game a bit more, for example making a decision. What if that hero did not make the sacrifice or if it mattered how we made it?
Comments
I really enjoyed the lighting and art. The music was very nice and the ghost effect looked really cool. It all came together to make a really nice atmosphere. Great little experience, nice job!
This had some moments of grandeur, with the music, art and parallax coming together for a wonderful atmosphere.
I did feel my attention was split between the movement of the character at the bottom and the text appearing at the top.
One possibility would be to add collectables that advance the story.. but that potentially changes the vibe of the experience.
Apotheosis was very pretty. I loved the animations for the character running at the start of the game. That being said, text that is displayed on a timer is difficult for me to keep up with at times as I keep getting caught up on certain words as I read. I was also a little disappointed that I wasn't able to interact with anything in any of the scenes. I'd like to see where it goes if you continue to work on it though. The story seemed interesting, and as I said before it is incredibly pretty.
Really lovely lighting and effects. Would love to interact with the story though.
Lovely story! I am especially impressed with the spotlight effects on the main character and the glowing effects on the ghost. Does not quite feel like a game since it is missing meaningful interaction; but this is a solid concept, I'd love to see this taken further!
Hats off for such a cinematic experience on the jam, truly legendary. Matches the theme very well. I was missing a way to interact with the game a bit more, for example making a decision. What if that hero did not make the sacrifice or if it mattered how we made it?