The timing window for the high jump could have been more forgiving. I often built up a lot of momentum before I was suddenly taken out by clicking slightly too late or too early, which I found rather frustrating. Otherwise this is a fun game .
Thanks, I'm glad to hear that I managed to pull of the character controls and the level design well. I might update the game and add audio design (among other changes) sometime after the jam, though I don't know when exactly yet.