Thanks for trying the game. I agree the difficulty was definitely not perfect. I for sure need to put more time into playtesting for future projects.
Peas_N_Carrots
Creator of
Recent community posts
The way I came up with to make the driving controls was redirecting a percent of the player's speed (traction percent) in their move direction. this didn't work with reversing because it would redirect the backwards speed forwards. I know how to fix this in theory, but I didn't have time to actually implement a fix. Easiest thing was just to remove reversing. I love how that became a core part of the game that you enjoyed :)
Wow! You are a great animator. The animations and VFX are way above your skill level in just static pixel art which is a shame for "selling" me on the game from the screenshots but very charming to play. not sure about the theme interpretation but it works I guess. gameplay a bit repetitive but still enjoyed it
Great game! had some missed potential; player should still be controllable w/o gravity (floating around), and objects should be controlable. I quit on level 3 since the cup clipped into the ground and i didn't feel like restarting. Its a good game but very steep learning curve and maybe a bit too hard to use. nonetheless, very good.
I'm not sure I like the take on the theme because normally a "final boss" is pretty powerful. Here, it seemed like you just made the "player" a boss and the "boss" a player. Technically still works but gameplaywise, it doesn't change much from the original roles. the game is decently fun to play, but the balance is off: Way to easy to start, and gets hard quickly. Great presentation though, and still impressive considering the time window