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Drop Guardians's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #221 | 4.081 | 4.081 |
Enjoyment | #259 | 3.939 | 3.939 |
Presentation | #320 | 4.273 | 4.273 |
Creativity | #412 | 4.030 | 4.030 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Patchinko / Peggle style game but instead you control the pegs and have to defende against the balls
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I'm always a sucker for good pixel art (if my own game didn't give that away) but holy hell you when all out! The game plays well and looks damn good with a fun, addictive core loop. Very well done!
Thank you so much!! Just played yours and your game is awesome!! :D
thank you!
I found this game really enjoyable! The art is extremely good and I love that the kegs have different abilities. One wish though, I would like a tutorial on what the different stats and abilities do. Anyway, I think that the idea is great. It was fun that a ball could bounce repeatedly on the same gold keg, making much money haha. Great job!
Thank you so much and I will add more info on stats and abilities when I update! and lol I knoooow those gold pegs are sooo fun xD anyway -thanks for playing! :D
This is quite a fun game! Found it to be very hard though hahaha, couldn't get past Round 5. I keep losing on the bonus track. Could later add something like a Peg shop and upgrades, where we can improve peg effects and buy some new ones. An idea for a new peg could be a stasis/slowdown peg, where the pebbles that comes within its zone will freeze on the spot or slow down for a while, allowing the 'turret' pets to blast them out of the picture swiftly!
Thank you! You can upgrade by clicking on a peg but I think a peg shop would be awesome and will definitely consider that! The frost one is supposed to be a stasis slowdown peg but my fake physics were kind of ignoring my attempts to slow the ball down very much lol -plan to fix that. I really like your suggestion there though and think I'm going to change the frost peg to be more like freeze on the spot as you described and make a new stasis /slowdown peg to be more like the glue in the bloons games. Thank you for the kind words and awesome suggestions -thank you so much! :D
really fun!!! hope to be able to replace pegs properly also to hide the upgrade screen when clicking off of a peg
Definitely will add the ability to sell pegs when I update -and it does hide when clicking off a peg but there is a bug that makes it get stuck sometimes (sorry about that!) And thank you! :D
This is really good! The graphics and sounds were great, and it's a fun gameplay loop. I enjoyed playing it a lot!
I'm wondering if losing life could be a bit more flashy? I lost more than once without realising it -- the first time, I didn't even see that I had health! Currently, it's very small and in the corner, so it was easy to miss.
Also, I couldn't really figure out what the purpose of the burning, freezing, etc. was; I imagine it helps to destroy the balls in some way? I'd have liked that part to be a bit clearer.
Thank you so much! It did a screenshake when taking a hit but for whatever reason the browser version isn't showing that -but definitely think you are right and will make it more obvious when losing health (And will make it more obvious there is health in the first place! lol) <<added both to update list. And burning makes the ball flash every couple of seconds and it takes burn damage -frost is supposed to slow the ball down but not nearly enough as is -intend to improve all that when I update after the jam! Anyway, thank you for the kind words and the helpful feedback! :D
Very interesting idea! Love the sounds
Thank you! :D
This game is really fun! The sounds are excellent- as a rhythm game creator, love to see this!
I think the center-top peg position should bounce balls a little more to the sides to feel more realistic, but overall the physics work really well.
I will definitely be playing this more to experiment with different layouts and ability combinations. Awesome job!
Thank you so much and will keep that in mind when I'm updating! :D
Love your artstyle!
Thank you!! :D
Managed to get insane amounts of gold using the gold peg. Really fun game. Good job :)
lol awesome! And thank you! :D
Beautiful models!
Thanks! :D
Great game!
Thank you! :D
Looking very clean, cool idea.
Thanks! :D
Visuals and audio are fantastic! Very, very impressive. I love the concept and it was a lot of fun to play. I found that you could get by just fine by filling every space with wooden pegs, so maybe some rebalancing is in order.
Thank you so much! And yeah I definitely wished I had more time for balancing and bug fixes lol
I love this game! the game feel is perfect and the concept is great, I had a lot of fun playing this and there is a great range of options to pick from when placing your pegs that keep it engaging!
The art-style of the game is great too and fit well with the SFX feedback.
thank you so much!!:D
Awesome! Really cool game!
Thank you! :D
It is very good, just needs some balancing on the prices, the powers and the placing of the slots for the pins.
Thank you! :D and agree -didn't have much time to play test it -not sure if I should balance those things in an easier or more difficult direction
I would suggest going for a easier beginning, like basic pins at cheap prices, and reducing the health of the balls, so that the player can gather money easily and have a decent setup in the first levels. Then introducing more difficult balls and more costly powerups (like a healing pin that each time that is hit increases the player's health) for a more strategic middle game, you could also make it so that the pins wear and eventually break with the impact of the balls, so that the player must be paying attention at all times to replace the broken pins, and different balls doing different amounts of damage. I'm not a developer so obviously I'm commenting from the player's ignorance and not taking into account the difficulty on creating those mechanics, but that is the direction I imagine I would take with this game.
Those are some great suggestions! Thank you! I was originally going to do a couple of those like have the pegs break after x amount of hits but was afraid it would annoy players and I also had drawn up other balls that were going to be more difficult but ran out of time before I could implement them lol. Also, I really, really love the idea of a healing pin -brilliant! Definitely adding that for sure! Thanks again! :D
Pretty fun game! I like the variety of pegs powers, and the fact that you can try them all at the start of the game. It allow a good deal of strategies, despite the random nature of pachinko. The presentation is also very clean, especially on the juicy sound-design. I encountered some bugs (on my last game there wasn't any music, and the game balles didn't fall at round 5), but the game was mostly working fine. Congrats on making this game, I had a great time playing it!
Thank you so much! and thank you for letting me know about the bugs too! :D
Very fun game, art is very appealing!
Thank you!! :D
OMG you are the best game I'have played so far ! Come on people, this game need more reviews !
I do have to tell you about some bug that I have spoted, hopefuly you can corect then to make it even better :
The full screen din't work on my side
At 5 ball output the UI is hidden
I didn't manage to upgrade a peggle more than once
You can place peggle on existing peggle, and I did abuse this bug with the shot peggle (this bug actually could be a feature in my opinion)
Thank you so much for makking this game !
Duuude thank you! This comment made my day! :D Also, thank you for letting me know about those bugs -am trying to recreate the ui breaking at 5 ball (haven't made it that far yet! lol) and lolol putting the shot ones on existing ones was a good idea! might have to turn that into a feature! xD So many things I wanted to fix and add to this but ran out of time -anyway thanks for the awesome feedback -really appreciate it!
This game is high key super fun
Thank you so much! :D