does the q attack deal no damage? why does the f attack not stun the enemy? yeah the writing isn't great, i would proofread all of it if i were you why are the characters all morons? lol i don't appreciate the fetish shit but i guess there's an audience for it
It's decent for an early demo, but the combat mechanics are not really there yet. The parry fails to stop attacks sometimes, and there isn't really much to think about apart from watching for that attack. Having text for hitting things in the environment is really nice, though.
Writing is a bit too random; I liked the bits with Pudica, but most of the other text just seems like complete nonsense in a bad way.
I feel like you could probably go for a higher resolution and detail when it comes to the sex scenes, as it stands it just isn't all that appealing.
>I feel like you could probably go for a higher resolution and detail when it comes to the sex scenes, as it stands it just isn't all that appealing.
lol , yeah I'm reworking some of them, I'll add sound too, btw next scenes will be actually using the in-game sprites (not panels) so they will be even lower resolution
( ̄︶ ̄) some dialogues seem random 'cause there's lore elements I can't talk about yet because they haven't been implemented
>During the "hacking panel" cutscene, left-clicking suddenly was the only way to advance the cutscene despite E being the only way before
it's intentional
>At one point I killed a guy twice? It played the "Head gone boom" text but the guy was still alive.
yeah stupid mistake I made, the gag gives you a debuff that happens to reduce the damage that also happens to be exactly the amount needed to eventually leave the enemy with exactly 0 LP and I put the code as 0<= instead of 0< for that message
Comments
does the q attack deal no damage?
why does the f attack not stun the enemy?
yeah the writing isn't great, i would proofread all of it if i were you
why are the characters all morons? lol
i don't appreciate the fetish shit but i guess there's an audience for it
(・_・ ) Q is the parry, if the normal attack stunned it would be trivial to kill any enemy
>yeah the writing isn't great, i would proofread all of it if i were you: at this point gotta rewrite all dialogues, making them shorter too
>why are the characters all morons? lol: they're not all morons they behave like you would with a stranger!
>i don't appreciate the fetish shit but i guess there's an audience for it
(─‿‿─) the gag and stuff? the will be more BDMS stuff in the future
It's decent for an early demo, but the combat mechanics are not really there yet. The parry fails to stop attacks sometimes, and there isn't really much to think about apart from watching for that attack. Having text for hitting things in the environment is really nice, though.
Writing is a bit too random; I liked the bits with Pudica, but most of the other text just seems like complete nonsense in a bad way.
I feel like you could probably go for a higher resolution and detail when it comes to the sex scenes, as it stands it just isn't all that appealing.
>I feel like you could probably go for a higher resolution and detail when it comes to the sex scenes, as it stands it just isn't all that appealing.
lol , yeah I'm reworking some of them, I'll add sound too, btw next scenes will be actually using the in-game sprites (not panels) so they will be even lower resolution
( ̄︶ ̄) some dialogues seem random 'cause there's lore elements I can't talk about yet because they haven't been implemented
( ¯ ▿ ¯ ) Yeah combat is shit....
thanks for trying it!
>lots of typos and grammar issues
mmm I thought I killed them all...
>During the "hacking panel" cutscene, left-clicking suddenly was the only way to advance the cutscene despite E being the only way before
it's intentional
>At one point I killed a guy twice? It played the "Head gone boom" text but the guy was still alive.
yeah stupid mistake I made, the gag gives you a debuff that happens to reduce the damage that also happens to be exactly the amount needed to eventually leave the enemy with exactly 0 LP and I put the code as 0<= instead of 0< for that message
thanks for trying it!
Yeah, with the typos I found, these were the ones I wrote down:
Lol no not intentional... gotta fix all of that