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Penelope Flowers

13
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2
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A member registered Jun 14, 2020 · View creator page →

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Sick visuals and nice crunchy sound effects. The controls feel really good. I would recommend trying to add a little bit of extra depth to the strategy of attacks. It's hard to focus on what side of the dice you're grabbing and what attacks they do.

The prettiest iteration of this concept I've seen so far! good work. I got excited when the "!" panels were introduced, but I wanted to see even more twists to add depth to this mechanic.

Sicko mode

Great minds think alike!

Amazing use of dice! Even in a text based game, you've added an element of strategy. I felt myself weighing the options of risking just one more roll for the "more interesting" option while having to risk losing the safer path. Good stuff, and great art!

I like the mobile game aesthetic going on. To add some strategy, I think it'd be nice if the cannon stops rotating when you throw the dice. Waiting for the dice to land for the rotation to stop made it hard to tell where I was going to be aiming when the cannon fired.

Nice concept! I think I need a few less keys to press though. Maybe 4 keys to start would be more manageable and less overwhelming.

This is a cool concept! I would love to play a larger scale beyblades-type game! I think for this game, it becomes a bit hard to effectively fight when your only source of movement is on a cooldown. Maybe if the movement was more free and attacking/dashing had limited uses like it does now you could get some more depth out of this!

Cool puzzle platforming concept! This wrinkled my brain a good few times!

Super hard, but a fun puzzler!

I really like this concept! Very creative. I also love the audio lol :P

Fun old school shooter! I like the different speeds of the enemies, makes you have to think about your movement and your priorities a bit more.

Super interesting concept, I love the idea for the level design! With a bit more polish I think this respawn mechanic is really solid!