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Penwielder

5
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1
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A member registered Jul 11, 2020 · View creator page →

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Once I got that the numbers over the resources represent the number of turns until availability, everything made sense and I was able to put out the fire.

There's some good attention to detail here (although not across the board—a hard development time limit will do that to you).  The tile highlighting while placing things is essential.  The animations for performing actions and advancing turns are good additions.  I like that you've included both a victory condition and a loss condition.

Right now the starting position seems deterministic, but you can crank up the challenge a bit by taking no action on the first turn.

Good work!

I like this one.  It's fun to watch, and has great little visual cues, like how size represents health and melee attacks make the cells bounce.  Understanding and choosing upgrades seems like the most important thing while playing.  Running in slow motion while choosing an upgrade was a nice aesthetic addition.

Managed 277.  (Naturally, at some point it's not even possible for your darts to keep up.)  The upgrades add a lot of value as compared to playing just the first round; the contrast as you get them makes you feel like a boss.  The colorful Milos are a nice touch too.  Excellent work!

Seems like I already keep coming back to this one.  The better you do, the better your flock of ducks, which is appealing even while it (by design) makes your duck harder to control.  It took me several rounds to begin to understand what the bread (?) does, and I'm still not sure I'm all the way there—you can still add an explanation to the page itself if you want, I believe.  Good work, and thanks for putting it up!

The colored lights give the player just enough information to actually learn to respond rather than just fumbling.  Also, thematically, having the player character in a panic situation really helps justify the controls.  I did run into the collision issue when jumping up ledges, but backing up a bit (which requires finding the 'left' key) solved that.  Good work!