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A member registered Apr 21, 2021

Recent community posts

That is a LOT of input latency

Set your display to 60Hz

Awesome!

Waiting very patiently for bigger belly

I really liked your first game. I am excited to see what you've been cooking

A lot of oddities I'm sure you are aware of, but I enjoyed playing around with it

Played it yesterday. Not a bad proof of concept

The magic staff turns the seagulls into blue-footed boobies. That is so ridiculously clever

It doesn't exist. Dev forgot to place it in the game

Only thing getting eaten here is the mouse cursor

Found all three endings. It's pretty good!

You have a good foundation for a game here. The always-open portal is a great effect. Keep up the good work

Looking forward to more content. Would like to see her gain more weight and bloat bigger. I really like her outfit

The camera made me extremely motion sick

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First of all, no need to use foul language and make rude assumptions. I am here to report bugs to the developer, and have done such. If *you* had read every post on this topic, you would also be aware that this game's behavior is extremely inconsistent across different systems. If multiple people do not report having the same bug, then how is the developer going to know what does or does not need to be addressed? As for your 'failed to load character.png' fix, the game is on a disk with almost a terabyte of free space. Have a nice day.

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-The birth options seem to be on and off broken for me (perma-broken on my most recent save); this behavior also affects Devine Blessing.

-Interacting with the crafting anvil immediately causes an object load error soft-lock

-In most scenarios, using a seed to raise someone's stats results in an object loading error followed by a soft-lock shortly afterward. This happens at both temples

-Most major issues start after the third party member joins. Bastet's boss chamber has two room transitions that do not work correctly, leaving the player unable to progress (please fix this soon). The ghost platforms have one-way collision, leaving the player soft-locked if they try to go back. This entire area in general seems to be very rough. A lot of collision is broken (There are tiles of broken wood planks that have inside-out walls) and I noticed a few typos starting to slip into the dialog around this time too. Absorbing too many spirits causes a crazy sprite glitch after the room transition, and I noticed a potentially unwanted behavior during the Bastet boss fight where using Devine Blessing confuses the fight's scripting.

-For a short period of time, Leah was stuck with her torso inside of her legs. Not entirely sure what caused or fixed it, but it seemed to go away after I used 'belly slam' in battle

Sorry for the essay. I really like your game, and hope to see the boss room soft-lock fixed soon!

I think this is really excellent. I would like to request an option to mute/disable burping.