Hi! I like your graphic style. Was trying to get this game working on a crt in its base resolution 240x240, true? but I can't. The game shows x3 (720x720) and I can't adjust the resolution
phasermaniac
Recent community posts
Hi! This would look awesome in a crt. But there are some problems:
The pixels seems to be missaligned, you can notice there are different size pixels even at high resolutions.
A 15 khz crt can't show resolutions >288p so you can use base resolution like 480x270, and resize to the nearest neighbor: 960x540, 1920x1080... or 426x240-> 852x480, 1278x720, 1704x960...
This way it would display right in low and high resolutions
Also the ui is one size (+-480x270)and the game itself another one (+-640x360)
Pita tileset it's amazing. And this game idea it's nice. I dont pretend to be rude but:
It's a shame the rest of graphics doesn't match at all. Also the menu and ui dessign feels confusing and overcomplicated.
I think if you with several graphists it's important to coordine them so the final product has some coherence.
Maybe I'm an old graphist, and younger people doesn't notice or mind these things, but when I see a pixel art game, different pixel sizes in game and ui/menus feels so amateur to me.
Very good!
The only think I can complain is the resolution:
I think for a pixel game is good to keep an uniform pixel size: for example use 480x270 base resolution, and upscale to nearest neighbor: 960x540, 1920x1080... So the pixels will always look sharp (without bloom and crt effect).
This way it could be played in a real CRT too.
Hi! Amazing game! The pixel art is very top. Can't compare to most of modern pixelart games.
I was trying it in an old 15Hz CRT, and the game itself seems to display fine at 320x200? but the text in the menus can't be read at this resolution and the ingame HUD is not resized, so it looks too big.
Any thought about this?
Also, 4:3 aspect ratio would be perfect for CRTs.
Thanks!
Bien pensado lo de los menús exclusivos para arcade. Esta opción la echo de menos en muchos juegos de pc, que no se ven mal en crt de 288p max pero los menús tienen letras tan pequeñas que no se ven bien.
De momento mantendré la versión antigua en la arcade a 4:3, creo que iba a 256?x192 ahora no lo recuerdo pero se ve perfecta.
Ánimo con Rawal Ruble! Pinta muy bien
"Is it possible the pads have been setup to work with another opengl game and DP2 is using the same config?"
No, I'm sure.
Another problem I found with previous demo version was the config not saving, but I think this was working on the last version. I'll test to ensure.
As you can see in the pictures you can see it's pixel perfect, although the colors looks better live. The photos looks desaturated.
Many thanks!
Hi! Amazing game!
I configured the demo in my arcade pc with crt and displays perfect at 240p without any filter.
I have ps2 pads wich I rewired to the arcade buttons. But they are messy and I have to reorder them via config.
In previous demo version I got it working fine with x360ce (a program that emulates xbox pads).
In last demo version I have problems because the direct input pads are always detected, so if you press a button you are pressing to pads.
Can you make a toggle to change between dinput and xinput? or maybe an option to remap buttons?
Many thanks anyway and congratulations for this game!
No he probado aún la 1.47, pero el otro día probé con la 1.46 en la Arcade, pensandome que el problema serían las pistolas, (que se reconocen como ratones) y en cambio eran los mandos.
La impresión que me da es que si encuentra algún mando enchufado, le da prioridad sí o sí sobre el teclado.
En mi caso, como las palancas estan hechas con mandos de ps2, parece que los reconoce y les da prioridad sobre el teclado pero no funcionan.
Supongo que a parte de ignorar las entradas de ratón, pen o touchcreen, que está bien porque está claro que no se van a usar para un juego de este tipo, habría que darle prioridad al dispositivo del que detecte alguna entrada, cosa que parece que se usa mucho en los juegos modernos.
Pero bueno, supongo que mi caso también es un poco especialito. Gracias igualmente por las mejoras, aunque a mí no me lo solucione, creo que con ignorar los punteros a la mayoría le servirá.
Vale...
Resulta que tengo una wacom por cable que no tengo ni en casa y un programilla que hace tiempo que ni usaba que se llama "virtual tablet" para conectar un android al Pc y usarlo como tableta gráfica. No estaba iniciado, pero ha sido desinsatarlo y funcionar, tanto sólo con teclado y ratón enchufados como con eso más los 2 mandos x360.
El player 2 creo que no respondía simplemente porque en el splash siempre espera a que el player 1 esté activo, pone "wait for player 1" y claro no puedes pasar de ahi.
Eso sí, creo que lo suyo es arreglarlo, porque veo que no soy el único que tiene problemas con eso.
Por ejemplo, en otro win10 que tengo en una arcade, hay 4 mandos enchufados, dos pistolas y un trackball. No puedo ir desconectando y conectando, porque cambia la numeración de los dispositivos y se me desconfigura todo.
Con teclado y 2 pads x360 (simulados con x360kb):
Mono path[0] = 'C:/Users/xabacanstyle/Downloads/AnAmericanWerewolfInLA_1.46/AnAmericanWerewolfInLA/WerewolfInLA_Data/Managed'
Mono config path = 'C:/Users/xabacanstyle/Downloads/AnAmericanWerewolfInLA_1.46/AnAmericanWerewolfInLA/MonoBleedingEdge/etc'
Initialize engine version: 2019.2.12f1 (b1a7e1fb4fa5)
[XR] Discovering subsystems at path C:/Users/xabacanstyle/Downloads/AnAmericanWerewolfInLA_1.46/AnAmericanWerewolfInLA/WerewolfInLA_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Radeon(TM) RX 460 Graphics (ID=0x67ef)
Vendor:
VRAM: 4076 MB
Driver: 26.20.13001.40003
Begin MonoManager ReloadAssembly
- Completed reload, in 0.085 seconds
<RI> Initializing input.
New input system (experimental) initialized
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.560075 ms
****** Player1 *******
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Assigned devices: 0
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Joysticks: 5
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Keyboard
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Mouse
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Pen
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
XInputControllerWindows
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
XInputControllerWindows1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Gamepads: 2
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
XInputControllerWindows
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
XInputControllerWindows1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
all: 5
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Keyboard
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Mouse
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Pen
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
XInputControllerWindows
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
XInputControllerWindows1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Player 0 Assigned: Pen
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
So... NO GAMEPADS, USE KEYBOARD? False
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Keyboards used? False False
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
****** Player2 *******
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Assigned devices: 1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Joysticks: 5
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Keyboard
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Mouse
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Pen
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
XInputControllerWindows
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
XInputControllerWindows1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Gamepads: 2
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
XInputControllerWindows
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
XInputControllerWindows1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
all: 5
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Keyboard
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Mouse
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Pen
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
XInputControllerWindows
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
XInputControllerWindows1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Player 1 Assigned: XInputControllerWindows
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
So... NO GAMEPADS, USE KEYBOARD? False
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Keyboards used? False False
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Solo con teclado:
Mono path[0] = 'C:/Users/xabacanstyle/Downloads/AnAmericanWerewolfInLA_1.46/AnAmericanWerewolfInLA/WerewolfInLA_Data/Managed'
Mono config path = 'C:/Users/xabacanstyle/Downloads/AnAmericanWerewolfInLA_1.46/AnAmericanWerewolfInLA/MonoBleedingEdge/etc'
Initialize engine version: 2019.2.12f1 (b1a7e1fb4fa5)
[XR] Discovering subsystems at path C:/Users/xabacanstyle/Downloads/AnAmericanWerewolfInLA_1.46/AnAmericanWerewolfInLA/WerewolfInLA_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Radeon(TM) RX 460 Graphics (ID=0x67ef)
Vendor:
VRAM: 4076 MB
Driver: 26.20.13001.40003
Begin MonoManager ReloadAssembly
- Completed reload, in 1.167 seconds
<RI> Initializing input.
New input system (experimental) initialized
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.634892 ms
****** Player1 *******
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Assigned devices: 0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Joysticks: 3
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Keyboard
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Mouse
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Pen
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Gamepads: 0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
all: 3
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Keyboard
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Mouse
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Pen
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Player 0 Assigned: Pen
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
So... NO GAMEPADS, USE KEYBOARD? False
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Keyboards used? False False
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
****** Player2 *******
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Assigned devices: 1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Joysticks: 3
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Keyboard
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Mouse
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Pen
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Gamepads: 0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
all: 3
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Keyboard
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Mouse
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Pen
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
So... NO GAMEPADS, USE KEYBOARD? True
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Keyboards used? False False
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Player 1 Assigned: WASD
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Setting up 4 worker threads for Enlighten.
Thread -> id: 1838 -> priority: 1
Thread -> id: 1134 -> priority: 1
Thread -> id: 33c8 -> priority: 1
Thread -> id: 35f0 -> priority: 1
Clear assigned devices
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Clear assigned devices
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Así es
Mi log:
Mono path[0] = 'C:/Users/xabacanstyle/Downloads/AnAmericanWerewolfInLA_1.41/AnAmericanWerewolfInLA/WerewolfInLA_Data/Managed'
Mono config path = 'C:/Users/xabacanstyle/Downloads/AnAmericanWerewolfInLA_1.41/AnAmericanWerewolfInLA/MonoBleedingEdge/etc'
Initialize engine version: 2019.2.12f1 (b1a7e1fb4fa5)
[XR] Discovering subsystems at path C:/Users/xabacanstyle/Downloads/AnAmericanWerewolfInLA_1.41/AnAmericanWerewolfInLA/WerewolfInLA_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Radeon(TM) RX 460 Graphics (ID=0x67ef)
Vendor:
VRAM: 4076 MB
Driver: 26.20.13001.40003
Begin MonoManager ReloadAssembly
- Completed reload, in 1.189 seconds
<RI> Initializing input.
New input system (experimental) initialized
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 13.944768 ms
****** Player1 *******
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Assigned devices: 0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
****** Player2 *******
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Assigned devices: 1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Setting up 4 worker threads for Enlighten.
Thread -> id: 3870 -> priority: 1
Thread -> id: 3670 -> priority: 1
Thread -> id: 2c04 -> priority: 1
Thread -> id: 3ca8 -> priority: 1
Clear assigned devices
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Clear assigned devices
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Si, he probado en un win 10 normal sin ningún pad y el teclado no responde, Tanto en la primera versión como la actualizada (1.45)
En la recreativa tengo win 10 también, o sea que eso no es problema. Lo he puesto a 320x240 y no se ve mal, pero claro no he podido pasar de la pantalla de splash. A qué resolución está diseñado entonces?
Hola! el juego pinta bien la verdad, ahora probaré a meterlo en mi máquina arcade con monitor crt a ver cómo se ve a bajas resoluciones. Me recomendáis alguna resolución en concreto?
Pero de momento, en un pc win 10 que he probado no me responde ni con el teclado ni con pads xbox simulados (usando x360kb)
Así de primeras, lo único que me canta igual es la poca variedad entre los dos protagonistas, pero bueno, ya digo, aún no he podido probarlo.