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Phoenix Resonance

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A member registered May 15, 2020

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The transition from walking through the level and fighting enemies. I initially thought I was fighting them in real time. Had I noticed the switch immediately I wouldn't have been trying to fight Zelda style, which resulted in my first death. 

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I want to start off by saying that I really like how the game being about a girl in a wheelchair really fits the theme! Seeing her and the title immediately intrigued me, so this was the first game that I tested out. I also liked the music and the overall upbeat feel of the game. With all of that said, there really needed to be some sort of challenge for the game to be truly engaging. Perhaps a high score system and/or a time limit so the player is racing to find all the children as fast as they can. Having some sort of narrative explaining why we're a girl in a wheelchair tracking down children would have also been nice, especially as the girl was the biggest draw for me. Anyway, this was still a cool concept to see come out of this game jam! Awesome job making it so fast! :) I over-scoped and ran out of time. 

Very clever game to come up with in such a short amount of time! I like the sense of progression of purchasing new balls as I scored points on each level. The only thing that wasn't fun was that it seems the bombs are inferior in comparison to the bouncier balls that rolled all around. Didn't seem like an adequate payoff.  Still, I enjoyed the journey and the challenge of getting better scores on each of the levels.

The game crashed on me about halfway through, so I watched the Let's Play to finish the story. First of all, AMAZING soundtrack! Seriously epic! It's a big thing that really sold the mood, which really payed off at the end. I also liked the turn-based puzzle aspect of the gameplay, though the transition confused me at first. 

Love it! :)

Because of the Kintsugi theme I have decided to try my hand at fleshing out a concept I've had for a game called Kintsugi Samurai! The game centers around the journey of a broken ceramic samurai as he finds restoration and brings it to other broken ceramic figures. Thinking of making it a 2D side scroller. 

I tried my hand at using Tilt Brush for the artwork Friday night as I have for Stand Firm (my game centered around the Armor of God) and I just didn't feel like it was the right tool for the job. Brush strokes in VR might work for papery figures but not so much for something that's supposed to look like a statue. Perhaps a more skilled artist could make it work, but I still feel that the texture would be off.

An acquaintance of mine I told about my project thought of Kubo and the Two Strings when I described it to her. Interestingly enough, my mind has shifted toward using stop motion. That's when I discovered a number of games using it. Here are some impressive examples of stop motion games currently in the works.

http://haroldhalibut.com/

https://www.vokabulantis.com/

My current thought is to perhaps use ceramic statues that can be broken and put back together using real kintsugi, but that is certainly outside of the the scope of this game jam! Unfortunately, a writers conference that I forgot about prior to joining this game jam ate up most of my time yesterday, leaving me unable to scale things more appropriately. I'm doubting I  will have time to make a finished build, especially as I return to work tomorrow. 

I believe it makes the most sense for me to bow out of this competition, but this has been especially helpful toward helping me  flesh out my initial concept! I look forward to returning to Kintsugi Samurai at a later date and wish you all have better luck at making a awesome games for this competition! 


God bless,

David Michael Simmons