Not sure what happened, but I am unable to get to the store page to purchase or download any of your icons. Hopefully it gets fixed soon!
PhoenixJSmith
Creator of
Recent community posts
Loving the plugin so far! I was wondering if it is possible to make a recipe that requires an item but does not consume that item. Like using a whisk, pan, and eggs to make scrambled eggs, but the pan and whisk don't need to be destroyed to make the recipe.
Best work around I can find is to give the items back as an event after the item is crafted, but this requires a custom event for every recipe.
Hopefully adding a new tag for items would not be too difficult. Or maybe changing the $mats tag to have a indicator for items that should be kept instead of consumed.
Great work. I was just about to make something similar to this. Going to look at the code later today, but wanted to ask in case you know. Is it possible to make local banks with this? Or is it hard coded to be universal?
Mainly want to use this to make a storage system or a crafting system where you place items in and based on what's put in, it spits out a crafted item.
I am glad you enjoyed the game. I will make it so the game auto completes when you connect to the end.
For left click only, I'm not sure how the player would change when they are connecting nodes or moving them, unless I make you always need to select the inventory, but then you would not be able to connect multiple nodes at once... I'm not sure, but more playtesting seems to be required.
Cute game, with good polish. Environments look nice, but very dark and hard to see with the high camera angle. I feel an over the shoulder camera would have worked great here.
Controls were unknown at first and died a few times, but after I got the hang of them the game played great. I like the light saving mechanic, but there were too many oil pots that it made it almost too easy. Looking forward to more of your work!
Cute concept, and fully complete game. Wife enjoyed watching my quick run. Environmental design was a highlight and done very well.
Controls were a bit floaty, and the toggle run felt a bit weird, I feel one speed would have been best. Shining apples a blue color was a good idea, but I feel a different fruit would have been better to not blend in with the environment. That hidden apple in the cave tucked in the middle of the map was the hardest to find.
I love it, short and sweet. An enjoyable play and my wife enjoyed watching me play. The AI voice was very monotone but the ghost voice was cute. Story seemed like it was made by an AI too. House looked nice and was well crafted.
Controls were simple but effective. Wish the items would highlight on viewing them. First person might have been better, or a taller ghost so looking up would be less needed. Maybe flying could have worked.
Super polished look and very impressive from the start. Great assets if made by hand. Environments and UI look sharp. My recommendation would be more feedback on ship selection and displaying the pathfinding they are taking.
Gameplay was rough to figure out. Recommend teaching one step at a time with just the explorer ship first, then next level is learning how to transport, then extractor, and finally the constructor to bring it all together.
Amazing feel and atmosphere. I really loved all of it. Story hit all the right notes. Felt like many emotional story games I have played and enjoyed.
Only improvements I can think of is getting the technical pop ins to work out better and making the text fade in and out as you walk, while still being able to walk through it.
Thanks for hosting the Jam!
Nice story based game. Enjoyed the relaxed and cozy nature at the beginning. Feel you could do a whole game on closing that diner.
Would recommend looking into some lighting tutorials to really nail the spooky feel.
Controls were nice, but you could expand on them so it is not a single dish at a time. Other than that, just working on making the rats animations and I think this can become a really fun game.