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Physikar

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A member registered Jun 18, 2020 · View creator page →

Creator of

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Thanks for the detailed feedback. Definitely some things we want to improve, sound effects were one of the things we unfortunately ditched du to the time constraints, but I agree on this one. We were thinking about an annoying buzzing when you move :DD. I'll look if I can find the visual distortions in the north of the map.

Movement definitely needs improvement I agree, we'll work on that.

Thanks again for the feedback!

Thanks for the kind words :)

The satellite site is to the north of the starting area. There is a giant Rock blocking the way, but once you get to craft an iron pickaxe you can remove it. 

So, since the gameplay is still kind of linear at this stage (in the future we want to give the players more freedom for alternate routes to leave the asteroid) the order of exploration is: Starting area -- Desert Area (east from the starting area) -- Satellite site (north from the starting area) -- Toxic area (north from the desert area)

Thanks for playing our game :)

Hi, thanks for the feedback.

Yes I feel like a lot of things in the game aren't really clear unfortunately. We definitely need to improve that in the future.

The plant problem is also something noteable, thank you!

There is a Nest next to the Can in the beginning. If you interact with it the skill menu is opened where you can spend your skill point and an egg is automatically laid. If you do not have unlocked any new skills (unlocked features are green), you can just close the skill menu and an egg will still be laid.

Hope that helps, thanks again for the feedback.

(1 edit)

Did you experience the crashes on Version 1.07? I left the original submission on the page for the Jam, but we did some bug fixing and there should be another download noted with 1.07.

If the game crashed with 1.07, would you mind sending me the crash report/log? It should be in the FLyfe/Saved/Logs Folder inside the Game Folder:)

Thanks for the feedback :)


Edit: I hid the old build now, just in case.

First of all, thanks for the feedback :)

The furnace is unlocked once you get the smelting skill. The first smelting skill is unlocked by farming iron and copper ore in the area behind the Big Log on the right. 

Note: Iron is present in the south while Copper is in the north of this area.

I agree there is an info missing on how to get this skill. I haven't come up with a good idea to fix it yet.


Anyhow, thanks again for playing our game! ;)

Nice game. The gradual increase in difficulty is also well done.

Good work!

Nice little game. I love games that I can casually play in for example lunch breaks.

Awesome work!

The end got me. Huge fan of the backrooms, so I had to look at your game :D

Nice Work!

Your Character Art and Animation is awesome. The robots scared the crap out of me when I first encountered them and they screamed at me :D. 

I bugged into the river once and couldn't leave. 

Nice work!

Nice Jump'n'run, not too easy and not too hard. Still I failed first try :D 

The graphics are also awesome.

I don't know if the little sliding after a jump is intentional but it was definitely nerve racking at times :D.

I think it's not very obvious that you need to collect certain things to unlock new Skills in the skill tree (O). We'll probably add some tooltips to make that more obvious. After unlocking the other skills you'll be able to craft more things at the workbench.

The Rocket Site and other parts are not interactable unless you finish the rocket. For now every part of the Rocket are crafted at the workbench.

Thanks for your feedback.