Yeah, sorry about that. But thanks for playing the game!
Piango
Creator of
Recent community posts
Thank you for playing my game! Especially on stream! Thank you so much! As for the controls, on my end they seem responsive and I got my sister to play the game to make sure that the controls were responsive. I think that the game lagged out a bit when you played it(which might be my fault for poorly optimized code), which made the controls laggy and unresponsive. For the inablilty to spawn the BrainCells, you can only spawn them while your in the air, which is probably my fault for not making that clear enough. But thank you for the response, and for the fact that you streamed my game! I do agree that my main fault in game development is not polishing the controls enough, and in the game the controls aren't as polished as they should be. Anyways thank you and goodnight.
For a game made by sixth graders, this game is amazing, and you should be proud of that. Like when I was in sixth grade I didn't know my rights from my lefts.(I still don't, but you know) First of all your artist is amazing! The stuff she's doing in this game is great. The only thing that I don't like is that the characters aren't animated(Like they don't have a walkcycle animation, or a jumping animation ect...), which makes the game not look it's best. The gameplay is basically just a Fireboy and Watergirl clone which is fine(because you might not know the game here it is: https://www.coolmathgames.com/0-fireboy-and-water-girl-in-the-forest-temple) The controls are floaty, and there's a ton of glitches, but that's everyone's first or second game. Overall the game is really good, and you all should be really proud of yourselves!
I know why it does that, because I've had that problem before. Either you have the canvas that the button is attached, to you either set it to Screen space overlay, or if you set the canvas to follow the camera you didn't set the canvas to scale with screen size, meaning that when the game doesn't go fullscreen the button is still in the spot it was when the game is fullscreen, which isn't in the frame. I hope this helps!