The level design was brilliant, some of the best I've seen so far. The game is really well polished, and the amount of detail is impressive for a game jam game. Well done!
pikzelgames
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Thanks for the feedback! I assume you are mainly talking about levels 3 and 4, which were designed so that the intended path would always involve going to the end of the currently visible path, then switching, then repeating the process. Of course, part of the design of those levels was that if you knew the level, you could skip all that and take shortcuts, but as a normal player, you wouldn't know. As the main goal in this game is just to be fast, I think that fits the idea of the game.
Thanks for the feedback! The reveal at the end of each level was actually quite a late addition, but I added it because I realised that at points it can seem like the map's changing around you and you don't know what you're moving around, and that took away from the intended experience, especially in levels 3 and 4 with the mazes.
Hey! My game's all about moving in only one dimension at a time to solve puzzles. I've only got 4 ratings, so I'd really appreciate you checking it out!
https://itch.io/jam/gmtk-2019/rate/463006
I also found that it was hard to move precisely, but if you had to press the button again every time it would get annoying and tiring, and I decided that was a worse option. Maybe in a later version, I might add an option to change it, or make WASD move as it does now and the arrow keys move one at a time.