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Thanks for the feedback! I assume you are mainly talking about levels 3 and 4, which were designed so that the intended path would always involve going to the end of the currently visible path, then switching, then repeating the process. Of course, part of the design of those levels was that if you knew the level, you could skip all that and take shortcuts, but as a normal player, you wouldn't know. As the main goal in this game is just to be fast, I think that fits the idea of the game.