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Pill Bug Interactive

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A member registered May 22, 2016 · View creator page →

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Thanks! I really appreciate it 😊 

No, itch doesn't give keys in bundles and not entirely sure if you can remove it from your library to rebuy it... Maybe worth asking on the itch support forums?

Thanks 🥰

😂 Thanks!

Done :) sorry for the delay!

Captain Contraption's Chocolate Factory

Hi all, Captain Contraption’s Chocolate Factory is an automation game where all the mechanics are driven by physics. It is a love letter to one of my childhood favourite games ‘The Incredible Machine’. You will need to build Rube Goldberg like contraptions to solve automation tasks. The game has 50 areas, each taking an hour or two to complete (and longer to optimise your solutions!), and a level editor with Steam Workshop support. We are a two person team in Wales, UK, this is our fourth game if you think you might enjoy it check it out!

Thanks!

eggs?

Thanks! Yeah that's a good point 🙂

Thanks 😁 That's really good to hear, it's one of the things we were going for.

The demo for Captain Contraption's Chocolate Factory can now be downloaded on itch.io.

Captain Contraption's Chocolate Factory is a cross between a factory and programming game but with a sprinkling of contraption building games like the incredible machine. In the game you will build complex bite sized factories to solve mini automation puzzles. When designing it we were playing lots of games like mini motorways, train valley, turmoil and T-Minus 30. We wanted to make a game that gave you the satisfaction of a big automation factory game but in small bite size chunks. We will be launching the game on itch.io and steam at the same time in around a year from now, but are sharing the demo now so we can collect feedback to help us through development.

Have you unclicked the auto advance by mistake?

You need to check the 'test this design in the computers next simulation' to put it in the next population.

Nice :D

(2 edits)

We just clicked launch on a little toy/game/research project. I'm part of a team of scientists investigating how humans and computers can work together - or how we can make tools to help them work together.

The genetic car designer is a toy for you to play with, and playing with it will help our research and understanding of how humans and computers work together. 

Have fun! (Full description follows)

https://pillbuginteractive.itch.io/genetic-car-designer

Play with an evolutionary algorithm to design a car and help real scientific research

We are a team of scientists trying to understand how humans and computers can work together to design new technologies. As part of trying to understand this we've created this toy car designer which you can play with!

Design the triangular 2D car of your dreams!

Your job is to design a simple car to solve one of several terrifying challenges. Do you dare test your design against the road bumps or face the dreaded ski jump!!

Work with the computer and each other

You're not on your own, at the same time as you're designing your car so is the computer. Will the computer help or hinder your progress?  If you play on the downloadable version of the game you'll also be able to share your designs with friends and the community!

Help with real scientific research

If you opt in to sharing your data then just playing this game will provide us with a better understanding of how humans work with computers. Using this we can design better tools for engineers and designers.

Share a screenshot or gif of your best designs here :)

Personally I don't think I can forgive triangles for the sorts of things they have done to squares in the past... but perhaps if the squares can forgive them I can as well.

Hi everyone...

For months and months I've had this thought in my head "What if Geometry Wars was a platformer?" This game is a result of that thought, it's something I built in a short amount of time so there are just a few core mechanics.

You're a red square and Dimitry wants you to jump his walls. Unfortunately for you, Dimitry is a dick so he keeps moving the walls. What's worse is that he keeps spawning the square's mortal enemy - triangles! Can you JUMP DIMITRY'S WALLS!?!

https://pillbuginteractive.itch.io/jump-dimitrys-walls

Sorry this has taken so long... I think I forgot to send this to you ...


https://www.frontiersin.org/articles/10.3389/fcomm.2019.00028/full?&utm_source=E...

https://pillbuginteractive.itch.io/intelligent-design

https://pillbuginteractive.itch.io/cycle-28

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You're a ladybug with family issues building a vehicle to travel across the USA.

After 3 years of development and 1 year in early access Making it Home has been fully released! 

Put your engineering and creativity skills to the test as you combine simple elements into a complex contraption. Jump around your vehicle to keep it moving and defend it from an onslaught of cherry bombs, flying drones and carrots.


As you select your route across the USA you'll have to rethink your vehicle design as you face various challenges. To help you out the game has steam workshop support and local co-op. On your journey you will be introduced to members of your family through an interactive narrative with plenty of secrets to uncover.

We are a two person team based in Wales, UK, both full time university lecturers working on games in our spare time. The game is currently 20% off any support you could give us would be greatly appreciated!

https://pillbuginteractive.itch.io/intelligent-design

https://pillbuginteractive.itch.io/cycle-28

Thanks! Spotted your video last night 🙂 nice score!

Hey! Could you send me a list of names of people who worked on this please?

Thanks for your kind words Toma! It means a lot to us.

I’m super excited to announce that our vehicle building game Making it Home is now available in Early Access  (currently 15% off!)

We’ve been working on it for a while now and are super proud of it. It’s something we had the idea for 3 years ago. In Making it Home you are a ladybug building a marvellous contraption to travel from one side of America to the other. As you travel you’ll unlock new components to build your vehicle and discover ways of making them work together. You’ll meet lots of different characters and face different challenges to push your design skills. Then when you just want to chill out and optimise some designs we’ve added some challenge modes with leaderboards for that.

It’s the biggest game we’ve made and it would be great if you check it out today and join us for the Early Access journey!


Hello everybody,

We just uploaded Linux and Windows demo builds of our upcoming game 'Making it Home'

It’s a game where you have to design and build a vehicle full of weird contraptions to travel across America. Also you’re a ladybug. 

We've been running a close beta for a while and will be releasing in Early Access early August. The demo you can download from our itch page is the last beta build we published.



Thanks! (1) No, they are just the first selected - mainly for people using a controller. (2) Yeah, we are going to add some stuff related to this.

I've uploaded a tar which hopefully will help.

Thanks - my interpretation of the problem was wrong sorry.

I'll add a link to this thread in the description, thanks. The problem we have is that Apple don't care about backwards compatibility at all, we used to recompile stuff every time they broke something - but more recently they made a change requiring developers to pay for some kind of certification (can't remember exactly what it's called). This is why with a few Unix commands you can get the game working - it works but Apple are trying to enforce a closed ecosystem. They literally stopped most games working overnight - Steam took the step to add a layer which somehow bypassed it - but it's a bit of a hack. (They happened to introduce this around the same time they announced that game pass thing btw) 

I know this is probably frustrating but if we knew in advance we wouldn't be able to keep up with this stuff we wouldn't have released a Mac OS version. 

Since we've had lots of new players join us recently I thought I'd point out our official discord >>

https://discord.gg/PillBugInt

You can edit controls in the launcher.

No, Apple changed some stuff which made developing for Mac's really difficult for small teams like us. 

https://pillbuginteractive.itch.io/cycle-28

https://pillbuginteractive.itch.io/intelligent-design

awesome!

(To be honest I was only 80% sure that was going to work - but don't tell anyone)

Have you tried changing the controls in the unity launcher? That might do it, let me know if it doesn't work.

(2 edits)


You’re a ladybug building a marvellous contraption to travel from one side of America to the other. Bounce around your vehicle, hoisting sails, squeezing bellows, and spinning propellers. How will you make it home?

We've just published the itchio page for our next game Making it Home! We are aiming to release this Summer on PC and Linux. See the store page for details and follow along to keep up to date!



Thanks! Yeah of course.