Thanks for playing! I'm currently working on updating the demo, so there will be a new extended playable demo available fairly soon. Regarding the boss difficulty, I intentionally incorporated a Mega Man approach, where bosses are vulnerable to certain weapons. In this case, the axe is intended to be the Skeleton's Achilles' heel.
Pink Anvil
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A nice concept, although playing on 21:9 aspect ratio (which the game recognized) makes playing a bit difficult for me, as some of the textures are a bit messed up and the end turn button isn't visible. Luckily the screenshots showed me where the button is supposed to be, so I found it even though I couldn't see it.
Probably works fine on 16:9 aspect ratio. :)
Thanks for playing! There's no timer, as the game ends when the player loses three or more flowers. There is a game over screen, so at least you should know when you've lost. Also, no winning, you just play to get the best score. Thanks for letting me know about the glitch, I'll check the collisions for errors.
The game looks nice and the concept is great and chill. Though personally I think the rounds are too long. By the end of the game the island was overgrown and I was making over 130000 pts/sec. The game should probably end after 8-10 minutes, so there would just be enough time to "finish" and fully grow the island. Also some of the elements are a bit unbalanced, like the animals --> they're cheap, small, easy to place and make lots of points.
Oh and the point counter keeps on rolling after the time ends.
Anyway, I still enjoyed the game! Could become great after a bit of tweaking.