I've started development about a week ago, the game is going to be a 2D PvE shooter set in a desert environment. I've made all of the pixel art myself, the pictures above are in-game screenshots. What do you think about the general appeal of the visuals so far?
piongames
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I've made a small prototype over the course of the last days attempting to mimic the experience you get on a rollercoaster or a similar fun fair ride! This is of course really difficult in 2D, but I'd like to know if this is an idea worth continueing.
You play as a ghost in a haunted mansion, every 30 seconds, a new event starts, which alters the game in just a small way that might mess with your perception. You need to keep moving to avoid touching an enemy following you and your goal is to score as many points as possible by collecting orbs.
I'd really appreciate it if you checked it out!
Cool! I think a bit more variation in the overall pacing would be very beneficial, the game so far either gets too overwhelming with the amount of enemies or too boring if you are too strong. Maybe consider spawning the enemies in waves instead of all of them spawning "at once". A volume slider would be good too!
The controls were not that intuitive at first, but it was fun to figure out things along the way! I think action remapping would really add to this game. I expected a dark / scary game at first, then I was surprised by the lightheartedness of the game, and then came the ending! Interesting story progressing
Fun game! It took me a while to find an approach to solve it. I would have liked to see the theme be implemented a bit more, so, you could have made use of the special features of a train. Maybe stopping the train with a brake or having the characters spread out across different wagons. Nice work overall!
Really cool! I think you've found the balance between fun and difficulty. However, once you have upgraded your turrets enough the game gets way too easy, consider adding stronger enemies or larger enemy waves after some time. Additionally, you should practice shading when drawing 2D textures, just to give the game a more polished look.
Really interesting idea, maybe you could try to make the rail layout clearer, possibly by placing them a bit further away from each other. Also, you could turn down the specular property of your green floor texture, just to give it a more finished look. A grass texture would have improved the overall graphics too. The controls were straightforward and the game was quite fun!