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pirat28hh

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A member registered May 02, 2019 · View creator page →

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(1 edit)

My favorite app for working on C64 pictures!
On macOS 15.x you may experience that Multipaint won't start anymore. Even with the known tricks for unsigned apps...
There is an app for that called "Sentinel". Search at GitHub for "alienator88/Sentinel" and be your own Gatekeeper!
Remember, you will NEED OpenJDK 17 (or higher) + Download the Multipaint P4 version!

Great tracks... Even just to listen to... Thanks...

Awesome deal, even if I own most of the tracks I bought it...
Thanks so much for all the great tracks...

Oh I love the motorhome GFX... Very well done.

(1 edit)

Another question I can't solve.
I edited a nicht Map in the Display mode "Bitmap - Multi-colour" but struggle with getting it displayed in ASM on my C64.
Can you give your users in ASM an complete example who to display a "Bitmap Multi-colour" map / screen.
In my case I just have a screen - no tiles just the font and a 40x25 char map.

I also edited a map (40x25) in Text Multi-colour and when I export the data I thought I would see also the colour data ($D800), but in the ASM file is only charset_data, charset_attrib_L1_data and map_data.

Oh... There ;)

Thanks a lot... I was to blind...

Is there an option to move chars in the charset from position a to position b?
I would like to organize the charset for better programming stuff like a vertical font scroll for a game.

Will there be an update with a fixed version? 
On Disk 1 the last 6 pictures are missing.
Can you tell us the timestamps of the movie for the pictures, our post the missing pictures here?

Love this toll for getting inspirations. Every cent is spendend very well for the license.
A future version could also make use of a running up an down animation. :)

(1 edit)

Awesome... Nice tune...

Awesome fast... Thank you! 

(1 edit)

macOS Ventura 13

PixelOver 0.12.1

  • new picture (320 x 224)
  • activate indexation
  • palette is empty
  • try to load a palette (click on open) -> nothing happed
  • try to load a palette again -> program crashed

Godot Engine v3.5.1.stable.custom_build.4b03bf0b7 - https://godotengine.org

OpenGL ES 3.0 Renderer: Apple M1

Async. shader compilation: OFF (enabled for project, but not supported)

ERROR: Error parsing JSON at line 0: Expected 'true','false' or 'null', got 'palette'.

   at: parse (core/bind/core_bind.cpp:3282) - Error parsing JSON at line 0: Expected 'true','false' or 'null', got 'palette'.

ERROR: Error parsing JSON at line 0: Expected 'true','false' or 'null', got 'palette'.

   at: parse (core/bind/core_bind.cpp:3282) - Error parsing JSON at line 0: Expected 'true','false' or 'null', got 'palette'.