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macOS Crash while try open a color palette picture

A topic by pirat28hh created Nov 08, 2022 Views: 162 Replies: 4
Viewing posts 1 to 4
(1 edit)

macOS Ventura 13

PixelOver 0.12.1

  • new picture (320 x 224)
  • activate indexation
  • palette is empty
  • try to load a palette (click on open) -> nothing happed
  • try to load a palette again -> program crashed

Godot Engine v3.5.1.stable.custom_build.4b03bf0b7 - https://godotengine.org

OpenGL ES 3.0 Renderer: Apple M1

Async. shader compilation: OFF (enabled for project, but not supported)

ERROR: Error parsing JSON at line 0: Expected 'true','false' or 'null', got 'palette'.

   at: parse (core/bind/core_bind.cpp:3282) - Error parsing JSON at line 0: Expected 'true','false' or 'null', got 'palette'.

ERROR: Error parsing JSON at line 0: Expected 'true','false' or 'null', got 'palette'.

   at: parse (core/bind/core_bind.cpp:3282) - Error parsing JSON at line 0: Expected 'true','false' or 'null', got 'palette'.

Thank you for the report, I'll investigate and keep you posted

(1 edit)

Fixed, I'll publish the version with the fix soon. It's an issue with native dialogs, for the moment you can disable in Settings Interface/Dialog.

Now fixed in 0.12.1.1, thank you

Awesome fast... Thank you!