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PixelDrip

10
Posts
3
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4
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A member registered Aug 25, 2022 · View creator page →

Creator of

Recent community posts

This game was very fun. It feels so nice to play I got caught up in playing.  I found the game compelling and the gameplay loop kept me playing until I beat it. Wonderful work!

Thank you! right now it is playing the card with the highest attack power.  I have some ideas on how  I am going to make it more complex. I am going to continue to develop this game I think it has some potential to be fun.

Thanks, it was fun figuring out how to animate the cards. 

Thanks, I think I am going to keep developing this game. 

I overscoped my self so hard on a 9 day jam.

I tried my best, I think I am going to keep developing it. It honestly works much better when I run it off Godot. Thanks for playing it. This was also my first game jam that I made something playable... kinda. 

This reminded me of playing the Simpsons game going around collecting donuts. I got all the rocks this game was fun.

I have spell cards I am making I just didn't get to finish the programming on them yet.  I also wanted to have the cards upgrade through spells and dice. I am going to continue to develop this game. thank you for playing it!

I have noticed that I need to give the script that controls the level bounds time to load before drawing the first scene once you transition from the top scene to the bottom and back the tilemap bounds are in place. I think a good title screen will fix this problem given that the tilemapbounds script autoloads first.  I need to add volume controls soon.

This is just for testing. The screen transitions are very buggy just keep walking.. sorry. some other features did not seem to translate on the HTML export. There are quite a few other bugs to figure out! Please leave any comments you have, thank you for your support.