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Pixel Phantasm

6
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20
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A member registered Mar 15, 2015 · View creator page →

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Thanks for the details. I think that's the bug I've been having with my task system getting stuck on tweens that's been hard to track down. I'm gonna turn off fades on anything critical on the next build just to make sure till I have it fixed.

Thanks for playing! Yeah, I have a lot of time in the d20 system the game uses but during the jam I ended up with no time for documentation or onboarding. I need to figure something out about that. 

Could you tell me which build you were playing? Version number or current, just after 7drl, or 7drl build zip name. I want to track this bug down. Did the music keep playing? Was the hotbar visible? 

Thanks for playing! You could actually start combat by clicking on a visible enemy but I realize that wasn't very clear so I've added an icon change and some text to make that clearer. There was a bug with movement that was triggering some npc code but I fixed that too. Not sure about the level change but it hasn't happened to me in the current version. Thanks again for playing and reporting these bugs!

Thanks! I actually changed the title last minute because an artist buddy dropped an old piece of art on me for a cover and "Sorcerous Depths" didn't fit it.

Thanks!

Thanks! It would likely launch at a price comparable to similar games ($10-$15). We are working on a trailer so we can launch the Steam pre-order page soon.