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Pixels to Prevail

16
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A member registered Aug 26, 2021 · View creator page →

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Awesome use of the theme and all the mechanics flow together very well especially moving to specific platforms to make the boss vulnerable. Bosses are fair and I know exactly what I did wrong each time I die. Simple but appealing visuals and simple game mechanics, yet hard to master giving the player room to grow.  Also love the idea of randomizing the bosses by having little orbs come out of a gumball machine. Very clever!

Honestly, probably the best in this jam. Great work, Douckdouck, especially as a solo dev!

Awesome visuals like an old cartoon and good responsive controls. Boss mechanics are interesting and keep you on your toes. I would love to see a fuller experience in this style!

Pixel art is really good and bosses are interesting and fun. My only complaint is that I wish I had more control over the spin attack. Great job!

The puzzles require clever solutions using the intuitive ability switch and can't be cheesed. The artwork is marvelous and the platforming is responsive and tight. Great job guys!

Screen resolution and/or scaling issue? Try setting your browser's zoom setting to 75% for 1440p or 50% for 4k. Also, please don't use full screen. The game will not scale properly!

Thanks for playing our game! Please be sure to rate us!

~Pixels

For some reason, zooming out seems to do the trick at least for 1440p monitors.

This is crazy! Great design, very responsive, and the bosses are difficult but fair. I love it!

I sent you a friend request. @quakeboss

A little late to the party, but looking forward to flexing my top-down shooter, platformer, and/or RPG muscles. Most comfortable with 2d but capable of 3d also. Boss rush hype!

An image that has too large of dimensions seems to be a problem for me, but a smaller image worked like a charm. Also, check your firewall.

I love the concept of the falling islands. The art style is simple, yet it doesn't hold back on flair and personality in the animations. The audio and visual feedback is superb, and the bullets definitely gave me hell. Great job, ne_mene and team!

I love the aesthetics, art style, and soundtrack. However, the slow firing rate made it impossible to kill all the enemies. Overall a very cool game with plenty of bullets to dodge!

Thanks for the feedback, ne_mene! I did have a lot planned for this game such as more visual feedback and audio effects, but not enough time. After the voting period ends, I hope to make these improvements, so I appreciate the detailed suggestions. Thanks for playing!

Hi Takuto! I'm a Unity programmer with experience primarily in RPG mechanics and 3D platformers who could use an artist. I would love to hear some of your ideas. I added you on Discord. My tag is Super Handsome Sunshine.