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Pizza Sauce

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A member registered May 21, 2017 · View creator page →

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Yeah when I saw I let that slip through I audibly gasped at how big of a mess up that was.

The simple art here I think was actually pretty nice and I was actually getting into the game loop. Only thing I would change about is to make the house not as safe as it is currently. Allow zombies to get in somehow. Great work.

The simple art here I think was actually pretty nice and I was actually getting into the game loop. Only thing I would change about is to make the house not as safe as it is currently. Allow zombies to get in somehow. Great work.

I love the 2D on 3D look! In the future I would make the player's diagonal movement matches up with the angle of the platforms. Other than that, great work! 

I like the fresh approach of using a vulture with the theme.

Great job getting something completed and submitted! The next jam you do you'll pull the skills you gained from this one to do better on the next one and so on. Also the music was fine! Be proud that you made it!

Oh yeah. That was quite the oversight by me....

Thanks the spells pattern were supposed to represent the icons for the spells. Like the Pierce spell had a dagger icon and the pattern forms a tall triangle. Thanks for the feedback and glad you enjoyed!

Thank you for playing and enjoying. Hopefully you picked up on the fact the icons matched the spell pattern

Thank you so much! I'm glad that art choice came through at the end. I wanted a way to easily remember spells using a picture instead of random points. 

Thanks

Thanks for playing and the feedbac

Thanks the controls and were mechanics were intended to be a bit difficult. Another user suggested adding controller bindings which I think would help with the controls part.

Thanks so much for the feedback. I did want to add some sort of indicator showing a grabbing but didn't have the time as it was a scramble at the end for me. Glad you enjoyed it.

Yeah I'm realizing the next thing I need to learn is how to make a controls binding section. Thanks for the feedback

I'll drop the sequence below unless there's a rule not being mentioned by the video.

SPOILER BELOW:

Starting with white assuming a1 is bottom left corner

1.Nc2 

2.Ka1

3.Rb2 

4.Ka2

5.Nca1

6.Kc2

7.Rb1

8.Nb2

9.Kd3

10.Kd2

11.Kc2

12.Nd3

13.Kb2

Found a solution in 13. Not sure where to post moves

Good little game and I liked the puzzles. A little on the easy side for me but still enjoyable. Also I wish I could go back to previous areas and collect the balls of yarn.

So first of all, I almost gave up, but I always read all comments and information after I complete the game. I could not figure out the candle lighting system. After reading I finally figured out you have to pick them up(I finally saw the prompt to pick up, I'm not sure why it never showed on my first playthrough). In my opinion, the candles should start in your hands and then you can choose to drop it to grab another.

Anyways, after playing it through I DID enjoy it and liked the decision to only take certain candles that can only see their color's platform. As others have said I didn't enjoy the controls with switching and lighting candles while also trying to platform. Good game and concept and keep on creating at the young age, you are doing more than most with others your age.

Good idea and implementation.

I liked ammo being tied to the light source.

I would have liked to see how close I am to getting an upgrade and a kill counter.

My biggest advice when doing platformers is avoid blind jumps. Too many times I had to climb back up just to guess at how far I should be jumping then failing and trying again. and the momentum in the air could be tweaked.

Otherwise, good game I did beat it. 

Solid platformer here, pretty hard from the start. I was getting close to the end but I would get to certain checkpoints and it would take away my dash powerup so I couldn't complete it very cool though

Candle animation is beautiful. Honestly, I'd like to see some kind of game with the art style at the end because I really liked the hand drawn look of the button. Also I got cake 

LOL thanks. I may have taken the LEAST fun too literally.

Keep at it friend, don't stop creating!

Great work and I like the shifting between worlds aspect although sometimes it felt a bit off and I think the difficulty ramps up too quickly however given the time constraints great job

Thanks for the feedback

Thank you so much for the feedback. Your game is beautiful btw.

Well, I assumed the things around the map are buildings. I couldn't find a way inside or anything resembling an enemy. I really had no direction on what to do or where to go

The music, the art, the puzzles... all beautiful. Well done! A very worthy contender here.

Great submission. You did very well in every category good implementation of the theme, fun and challenging with some of the paths and platforming

Calling it now, this one wins it. Incredible job

Incredible job! Very much enjoyed this entry.

I will say I enjoyed the game loop for a bit until it felt like just trying to farm the same route to get the most money to upgrade instead of rewarding me for pushing further, however I did enjoy it overall.

Fun boss fight. Took me a few tries but I got it

You did what I was trying to do with my game only way better! Major props

From what I played so far yours has been one of the more unique ones for sure. Actually weaving some narrative while using puzzles, only suggestion is to put the time travel button in the game because I almost gave up before I looked in the description. Great job though

I really like this one, reminds me a little of Vampire Survivors. The monsters get overwhelming so fast. Great job on this one and best of luck.

I'm sorry I've tried three times now and I can't find anything to do besides the buildings.

I like the atmosphere, Something lurking in the darkness would be gold

I hope it was as exciting as the real deal