I'll drop the sequence below unless there's a rule not being mentioned by the video.
SPOILER BELOW:
Starting with white assuming a1 is bottom left corner
1.Nc2
2.Ka1
3.Rb2
4.Ka2
5.Nca1
6.Kc2
7.Rb1
8.Nb2
9.Kd3
10.Kd2
11.Kc2
12.Nd3
13.Kb2
So first of all, I almost gave up, but I always read all comments and information after I complete the game. I could not figure out the candle lighting system. After reading I finally figured out you have to pick them up(I finally saw the prompt to pick up, I'm not sure why it never showed on my first playthrough). In my opinion, the candles should start in your hands and then you can choose to drop it to grab another.
Anyways, after playing it through I DID enjoy it and liked the decision to only take certain candles that can only see their color's platform. As others have said I didn't enjoy the controls with switching and lighting candles while also trying to platform. Good game and concept and keep on creating at the young age, you are doing more than most with others your age.
The sprites are lovely. Only thing I can think of as a major improvement to the concept is having enemies spawn from a specific location or from outside the bounds of the screen. I was hurt too many times from an enemy just appearing on me. Great game though for sure in the limited time great job and congrats
What a simple concept and a different direction for the theme that I never thought about while brainstorming. Using stressful situations as the least fun instead of boring situations which so many others including myself took.
I really enjoyed this and couldn't beat it but got within about 15 seconds many times. The heartrate definitely adds to the stress level. Great submission!