The barcode mechanic reminds me of old video games where you needed to know the level's code in order to load up into it- super creative! A real fun premise and good use of the full 2 pages.
Plamen A.
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A member registered Jul 30, 2024 · View creator page →
Creator of
A TTRPG about undead spies doing mundane tasks in quaint locations and losing their limbs in the process.
Recent community posts
1. Not sure how many hours but my game took around 6 days including creating the artwork. It took longer before I put it up though as I wanted to test it out with some people first. Highly recommend doing that if you have the time!
2. I learned to simplify and cull mechanics which are interesting but not necessary. Keeping the game on theme was my top priority.
3. I found layout the hardest. Fitting all the information I needed on one page was not a problem but weird gaps, choice of colours and font etc. took me a very long time.
4. Everyone should check out Cave Man in a Strange Land- it's simple, thematic and fun!