The barcode mechanic reminds me of old video games where you needed to know the level's code in order to load up into it- super creative! A real fun premise and good use of the full 2 pages.
OK - can I say that using bar codes for your character is super cool and creative! And to allow me to play one of my favorite sci-fi series, Quantum Leap, is sooo coool! I love the hologram (the GM can have real fun with this), the back-and-forth between the player and GM, etc - I can see this is set up to replay this kind of "jumper" perfect. Well done.
Seriously, every time I think I've found the entry with the most unique mechanic in this Jam, I find another one. I think Reality Code Jumper takes that prize however. I will say if you live outside of the US, where you don't really see UPC barcodes, you can use ISPN barcodes on books though it can be a bit tricky as you do need to skip the first number (alternatively you can just use a UPC barcode generator or rolling a D10 but that's not as fun).
Everything else is simple and straightforward, which makes it excellent for oneshots which is good for a one page rpg. I... can't really think of much else to comment on here. I'm still processing the fact that you've managed to make an adventure generator which uses barcodes.
This is such a phenomenally generous piece of feedback. I'm in awe of the amount of creativity I've seen so far in this year's entries, so for you to say that Reality Code Jumper has one of the most unique mechanics in the jam is a real honor. Thank you so much!
This is such a fun idea! Using barcodes to randomize jumps allows for tons of interesting combinations, and the Quantum Leap nod was a smart way to develop a theme. Nice work!
Damn, that's a great idea: barcodes. I remember a videogame in the 80s (Barcode Battler, I think) that used the same kirk but adapting that to a single page game is damn genius.
When people talk about a minimalist and simple format for their games being perfectly adequate and not needing more than that? What you did for your game is what most of them THINK they're doing - but you did it perfectly. A balance of clear, concise, but well-formatted without looking looking like a page from a textbook and keeping that game vibe. It let's your eyes glide across the page.
Thank you so much for saying so. I'm definitely not a graphic designer, but that was what I was going for with the layout, so it's really nice to hear that it landed with you. Thanks for your kind words and support!
Thank you very much. Yes, while UPC barcodes are probably the most popular in places like the United States, there are other types of barcodes out there. For example, books most frequently have ISBN barcodes, which are made up of more numbers and some specialty stores, like Trader Joe's, have their own specialty barcode formats, which have fewer numbers.
This game has a great structure while still leaving room for lots of imaginative play. Using barcodes to generate the world is such a genius way to create randomization and unexpected combinations!
Using a UPC code to generate a setting is a great idea and using Quantum Leap as a setting helps explain some of the random combinations that could come up... nice touch with using the last digit to define the holographic guide - well done!
Comments
As others have noted; the barcode idea in lieu of the typical roll tables is a great idea - very creative.
Thank you very much! I appreciate you saying so.
The barcode mechanic reminds me of old video games where you needed to know the level's code in order to load up into it- super creative! A real fun premise and good use of the full 2 pages.
That's fun that the barcode mechanic is bringing up those old school passcode vibes. Thank you very much!
OK - can I say that using bar codes for your character is super cool and creative! And to allow me to play one of my favorite sci-fi series, Quantum Leap, is sooo coool! I love the hologram (the GM can have real fun with this), the back-and-forth between the player and GM, etc - I can see this is set up to replay this kind of "jumper" perfect. Well done.
Thank you very much! This is all lovely feedback and I'm so glad to hear that a fan of Quantum Leap likes the game.
OK wow, that's amazingly creative, the barcodes! Super clean and pretty unique design overall as well, nice work!
That's so nice of you to say. Thank you very much!
whoa whoa whoa, barcodes? so cool! i had a blast reading through this. Feels like a pretty clean design!
Thank you very much! I'm glad you enjoyed reading through it and liked the barcode concept.
Well Barcode powered RPG wasn't on my bingosheet.
Seriously, every time I think I've found the entry with the most unique mechanic in this Jam, I find another one. I think Reality Code Jumper takes that prize however. I will say if you live outside of the US, where you don't really see UPC barcodes, you can use ISPN barcodes on books though it can be a bit tricky as you do need to skip the first number (alternatively you can just use a UPC barcode generator or rolling a D10 but that's not as fun).
Everything else is simple and straightforward, which makes it excellent for oneshots which is good for a one page rpg. I... can't really think of much else to comment on here. I'm still processing the fact that you've managed to make an adventure generator which uses barcodes.
This is such a phenomenally generous piece of feedback. I'm in awe of the amount of creativity I've seen so far in this year's entries, so for you to say that Reality Code Jumper has one of the most unique mechanics in the jam is a real honor. Thank you so much!
What a unique and fun way to set up an adventure, using the barcode is very clever! Well done.
Thank you very much! Hopefully people have fun with it.
This is such a fun idea! Using barcodes to randomize jumps allows for tons of interesting combinations, and the Quantum Leap nod was a smart way to develop a theme. Nice work!
Thank you! I really appreciate the generous feedback.
Damn, that's a great idea: barcodes. I remember a videogame in the 80s (Barcode Battler, I think) that used the same kirk but adapting that to a single page game is damn genius.
Great job!
That's so nice of you to say. Thank you very much!
When people talk about a minimalist and simple format for their games being perfectly adequate and not needing more than that? What you did for your game is what most of them THINK they're doing - but you did it perfectly. A balance of clear, concise, but well-formatted without looking looking like a page from a textbook and keeping that game vibe. It let's your eyes glide across the page.
Thank you so much for saying so. I'm definitely not a graphic designer, but that was what I was going for with the layout, so it's really nice to hear that it landed with you. Thanks for your kind words and support!
Fun idea, I like this one. Very creative. Are there different kinds of barcodes?
Thank you very much. Yes, while UPC barcodes are probably the most popular in places like the United States, there are other types of barcodes out there. For example, books most frequently have ISBN barcodes, which are made up of more numbers and some specialty stores, like Trader Joe's, have their own specialty barcode formats, which have fewer numbers.
This game has a great structure while still leaving room for lots of imaginative play. Using barcodes to generate the world is such a genius way to create randomization and unexpected combinations!
Thanks so much for saying so. I hope people have fun with it!
Love the innovative use of UPC barcodes as the random number generator! Nice work!
I really appreciate you saying so. Thank you! The Skeleton Code Machine guide on making a one-page TTRPG was a huge help.
Using a UPC code to generate a setting is a great idea and using Quantum Leap as a setting helps explain some of the random combinations that could come up... nice touch with using the last digit to define the holographic guide - well done!
Thank you very much! I'm so glad you liked it.