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Platypus_Gems

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A member registered Sep 28, 2022 · View creator page →

Creator of

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I did not touch Dungeon Nights

Infinite Coin Glitch is removed, phase step isn't, your saves won't be deleted.

I'm not sure about the 4th question?

Most debug tiles are removed.

I'm not sure if I fixed that bug. I am certain I fixed a few bugs in Hexen, like one where you don't get a skill at all if you exit Hexen too quickly, but one where it sometimes appears and sometimes not sounds new to me.

The mod does restore some content and fix bugs that are related to narrative.

Sorry I answered so late, I don't check Itch that often.

Sure, go for it.

But when you release it, do not include the img folder, so it still has my mod as requirement.

Yeah, there are a lot more things I'd like to ask in the future.

It's in the Courtyard, the area where you meet Ragnvaldr, and there are Sylvian Cultists.

There should be a bonfire on your way to bunnies.

This kind of choice you face now is actually why I got the idea for a mechanic like that.

Yeah, I deleted debug spots.

I'm considering adding them back next update tho, plenty of people seem to miss them.

Glad to hear that :3

Great job :3

Which version are we supposed to download?

I don't know, their mods are more about functions than content, so maybe?

But that's a big maybe.

Good job on making this Afri :3

Did you extract the rar file?

Can you speak english at all? What exact problem you have with extraction?

Oh, I'm not sure if it works on MAC.

Besides that, have you perhaps decrypted your files in the past, to use other mods?

Sure, go for it.

You could make a sub-mod. So do work on top of mine, but when you are finished and get to redistributing, delete files that you didn't make.

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Those two won't work together.

I will consider it, but besides ones that are most jarring, I don't think I will tbh.

I find typos to be kinda charming sometimes.

Are you sure you're using the newest version?

Because that was already a bug, that I fixed, and it was the reason for 0.2.3.

Frappolo's just fixes bugs, my mod also adds some new stuff.


Besides that, some bugs are fixed differently.

I used the RPG Maker, after using RPG Maker MV Decrypter to make sprites editable.

No, they overwrite a lot of the same files.

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Thanks for noticing and telling, I will check it out when I work on next update.

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I also wish I did. XD
I'll propably develop this further later, but will take a break for now.

That's weird. I don't know what virus recognition is based on, so I can't really fix the problem. Not like I could upload the fix anyway.

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At this point this propably should have a different name, considering it adds and changes more than just Daan & Karin fight.

You can get two hits in, but besides that yeah, few other viable strategy. You can also just run since most enemies are slower than you. And when fighting the three-horned bulls you also need to dodge sideways to avoid their charge. Or hit them fast enough.

Sadly didn't manage to add abilities and blocking in time.

Regarding adding objects, when I first had the idea I planned to also have ranged weapons, and some crates randomly spawn in hallways that you could drop to slow down enemies, and get a few shots in before engaging in melee. But that also sadly didn't make a cut.

I didn't think of that.

To use the health potions, click on them in the inventory, then click use.

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I was planning to do some polishing like that on the last day, but then it turned out that publishing on Itch, and working with different resolutions was a lot more difficult than I expected.

I'll add some basic instruction to the description.