very neat idea, unfortunately I think it has scaled wrong in my browser. My mouse reveals platforms when hovering a few cm under them, and I am missing part of the level it seems like. I really like your art and concept though.
PlayTestPractice
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Rarely do jam games as ambitious as this one pan out, so props to you for making it happen! I enjoyed the story and humour, I felt like the tone of the writing was a little confusing with the AI being very comedic and the main character very serious by comparison, but that is a small detail. The gameplay arc was nice, I am glad you made the choice to have health regenerate over time. It controlled fairly well too. Overall great work.
Super neat arcade style game - I really liked the premise and the controls and goal were easy to grasp. I eventually lost on level 7 almost immediately as the level began, not sure if there is any randomness to them so maybe some more tuning is necessary for balance but other than that I also liked the visuals and music choice. Great work.
Very funny, great concept. Witty dialogue is always a plus. I got stuck on the third package due to a pretty interesting bug where each time I respawned the soldiers would slightly alter their marching pattern until it was actually impossible to sneak past them. Which was exciting for me because I don't usually find bugs that are cool or interesting. Wonderful work overall.
I had a lot of fun solving this one- most of the time when I figured out the solution it felt very clever and like a nice puzzle. I think the level with the invisible platforms felt a bit too trial and error, once I had worked out they were there I think it should have been clearer where to jump maybe. The final level also I didn't get until I got the hint I think maybe it needed some foreshadowing but it still make me smile and I really liked the ending. Great work!
Very fun idea, a lot faster paced than I expected when I first saw hiding in crates. It feels like maybe if the enemies wandered off or lost track of you it would be a bit easier to use the hiding mechanic to your advantage especially because of how fast you suffocate. Overall a really neat project, with a little tuning and balancing this makes for a great arcade game.
Cool idea, very nice response to the theme. I think I agree that the death feels a bit sudden and maybe too punishing for some of the later parts without a checkpoint. Or perhaps resetting the clone device after a clone dies so you only have to backtrack a certain amount to make a new clone.
I am not sure if this was intentional or a bug but in the second level the stairs don't actually reset the jump of the character, meaning you can't jump until you fall all the way down. Because they are the same colour it feels more like a bug than a feature- not that it would be possible to jump back up but it is confusing in the moment.
I really liked it overall, great job.
Very fun, once I got a handle on using the drift to turn around I was able to navigate with some accuracy but the controls were definitely a challenge. You definitely nailed the chaos factor, but the game is very hard, once the drone showed up I really struggled. I think maybe making it so you could ram into them to get rid of them for a time or something like that would help give the player a chance. But I loved the concept and had some real fun with this one.
Very cool concept, at first I thought the gun was pushing me the wrong way, because when it has no ammo you only get a visual out the back end so it looks like it should push you the other direction. I worked it out though and had some fun platforming around. I couldn't manage to get around the section with the big drop though, the timing was a bit too challenging for me. Neat game.
Never seen anything quite like it! Very challenging, but I did manage to improve on my second and third attempt and get the best result. At first I was mostly confused by the controls as I wouldn't exactly call it 'Jumping' so I didn't really know what I was doing. Awesome project though, very sweet and wholesome.
Love the idea, a bit buggy though. I was able to figure out how to click on the BOING but only while I was jumping on it. In the second level with the BOING I was only able to copy and paste it once, after which I wasn't allowed to paste anymore- but hitting reset just reset the character position. I also couldn't have copies the BOING without going down to the bottom and therefore needing two to win. Great concept though, love the animation on your little protagonist.
Great response to the challenge! Actually quite fun and difficult in a good way.
In my bug hunting I was able to find a bug in the level select menu where if you keep pressing 'V' it will select off of the available levels and you won't be able to go back- obviously you can just click with the mouse but I figured I would let you know.
Hey. very cool concept. Definitely a game genre that could use some love.
It didn't seem like letting anyone in was ever the right call, regardless of the ID. Which is certainly one kind of message for the game to have lol. Also, it was possible to simply mash the 'Refuse' button until the day ended, and the knocking sfx would all play at once at the end which was pretty funny.
Would be awesome to see this taken further, I think it's a really cool idea. Great start!
I enjoyed being able to knock over the bottles and cans. Unfortunately I encountered a bug where, if you get to the 'cafe' level and turn around and walk left, you seem to fall off the map and be unable to walk back right again. I couldn't see because I walked off camera but that was my guess. Great work for your first game!
Hey, unfortunately I got an error message on loading
Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)
Could be just the browser I'm using or something missing in the files.
Very creative, nice bit of humour in the opening. I really liked that the menu and game-over screen used the drawing as inputs it made it all feel very cohesive. The drawing with my mouse was a little bit buggy at times it seemed to fail to stop drawing and cast the spell, but I think overall it was a great execution and unique response to the prompt!
Really lovely! Puzzles were head-scratching but not frustrating which was nice. I really liked the music building up over time as I progressed, and the level of visual feedback for interacting was satisfying. Nice and juicy.
I did find a small but entirely cosmetic bug, where if you interacted with the sign it would say 'Your duty is not yet done' any time I hit spacebar to interact even after walking away from the sign. Obviously not a big issue at all but I figured I'd mention it since I am practicing playtesting.
Great idea, definitely fits the theme and the limitation. I do feel as though it escalated perhaps a little too quickly for me to have a chance to deal with enemies- but obviously game balance is a difficult thing to manage in a small time frame. I also maybe wish there were fewer spells to try and remember. Overall really neat little game.