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Posts
A member registered 32 days ago

Recent community posts

Ah that makes sense,

Unfortunately I thought the reset button was more of a 'retry the level' so I didn't think of this, and once I had placed one wrong I wasn't able to actually reset the whole level without restarting. Might be good to have a separate button for resetting the whole level. 

Cool idea, very nice response to the theme. I think I agree that the death feels a bit sudden and maybe too punishing for some of the later parts without a checkpoint. Or perhaps resetting the clone device after a clone dies so you only have to backtrack a certain amount to make a new clone. 

I am not sure if this was intentional or a bug but in the second level the stairs don't actually reset the jump of the character, meaning you can't jump until you fall all the way down. Because they are the same colour it feels more like a bug than a feature- not that it would be possible to jump back up but it is confusing in the moment.

I really liked it overall, great job.

Very fun, once I got a handle on using the drift to turn around I was able to navigate with some accuracy but the controls were definitely a challenge. You definitely nailed the chaos factor, but the game is very hard, once the drone showed up I really struggled. I think maybe making it so you could ram into them to get rid of them for a time or something like that would help give the player a chance. But I loved the concept and had some real fun with this one.

Love the visual feedback, a bit confusing to control at first but I figured it out. Nicely done.

Very cool concept, at first I thought the gun was pushing me the wrong way, because when it has no ammo you only get a visual out the back end so it looks like it should push you the other direction. I worked it out though and had some fun platforming around. I couldn't manage to get around the section with the big drop though, the timing was a bit too challenging for me. Neat game.

Really cool project, could use a bit for visual feedback for attacking and taking damage, things like that. I could see books and paper on the ground but couldn't navigate around the boxes so I had to assume they were just background elements and not secrets. Good work, keep it up!

Never seen anything quite like it! Very challenging, but I did manage to improve on my second and third attempt and get the best result. At first I was mostly confused by the controls as I wouldn't exactly call it 'Jumping' so I didn't really know what I was doing. Awesome project though, very sweet and wholesome.

Unfortunately the game doesn't scale down for browser, love the art though.

Love the art and the premise is very cute. Shame about the bug but that's game jams, and this is a great start! Really cool that there are three characters, would be neat if they had different attacks, if you were going to develop it further. Great work.

Love your character design, very funny. Seems like the game just ends after you clear the first wave (Or rather no more enemies spawn) but I assume this is inspired by vampire survivors or brotato? Lots of promise, great work overall.

Love the idea, a bit buggy though. I was able to figure out how to click on the BOING but only while I was jumping on it. In the second level with the BOING I was only able to copy and paste it once, after which I wasn't allowed to paste anymore- but hitting reset just reset the character position. I also couldn't have copies the BOING without going down to the bottom and therefore needing two to win. Great concept though, love the animation on your little protagonist.

Really cool idea, and I liked the art and music. I found it a bit difficult to tell whether I was stuck or not, UI to show where you could move to during an action would be great. Quite a novel concept though and definitely has lots of potential.

Fantastic little game, very funny. I did manage to get stuck for a bit on top of the fridge by grappling up there, but for the most part I couldn't find any bugs. Great stuff.

Great first game! Reminded me of a warioware minigame, I liked the music and it felt nice and responsive to play. 

Unfortunately the game doesn't scale properly in browsers- neat idea though.

Great response to the challenge! Actually quite fun and difficult in a good way.

In my bug hunting I was able to find a bug in the level select menu where if you keep pressing 'V' it will select off of the available levels and you won't be able to go back- obviously you can just click with the mouse but I figured I would let you know.

I really like this idea, I think it's a little difficult to tell what size it wants but I thought it was a very novel approach to the challenge. 

Very funny, wasn't expecting so much lore! I do feel like you could have used the A and D buttons in the menu as well to really sell the spirit of the Jam. Good work overall.

Hey. very cool concept. Definitely a game genre that could use some love.

It didn't seem like letting anyone in was ever the right call, regardless of the ID. Which is certainly one kind of message for the game to have lol. Also, it was possible to simply mash the 'Refuse' button until the day ended, and the knocking sfx would all play at once at the end which was pretty funny.

Would be awesome to see this taken further, I think it's a really cool idea. Great start!

Lovely art and great start to the project. I would suggest looking into how the UI is scaling because in my browser window (not fullscreened) the 'place tower' button takes up about a quarter of the game's screenspace making it difficult to see what's going on. Good luck going forward!

Unfortunately I didn't seem to be able to place towers ;;

Very fun idea, was a bit tricky to play strategically, mostly I was hoping for the best but I enjoyed it. Character was quite slidey feeling, so I think character control would be a good thing to work on. Great work!

I enjoyed being able to knock over the bottles and cans. Unfortunately I encountered a bug where, if you get to the 'cafe' level and turn around and walk left, you seem to fall off the map and be unable to walk back right again. I couldn't see because I walked off camera but that was my guess. Great work for your first game!

Hey, unfortunately I got an error message on loading

Error

The following features required to run Godot projects on the Web are missing:

Cross Origin Isolation - Check web server configuration (send correct headers)

SharedArrayBuffer - Check web server configuration (send correct headers)

Could be just the browser I'm using or something missing in the files.

Very creative, nice bit of humour in the opening. I really liked that the menu and game-over screen used the drawing as inputs it made it all feel very cohesive. The drawing with my mouse was a little bit buggy at times it seemed to fail to stop drawing and cast the spell, but I think overall it was a great execution and unique response to the prompt!

Really lovely! Puzzles were head-scratching but not frustrating which was nice. I really liked the music building up over time as I progressed, and the level of visual feedback for interacting was satisfying. Nice and juicy.

I did find a small but entirely cosmetic bug, where if you interacted with the sign it would say 'Your duty is not yet done' any time I hit spacebar to interact even after walking away from the sign. Obviously not a big issue at all but I figured I'd mention it since I am practicing playtesting.

Lovely little idea. I couldn't quite work out how to get the frogs to go where I needed them to, but it was entertaining to watch regardless. Great job.

Great idea, definitely fits the theme and the limitation. I do feel as though it escalated perhaps a little too quickly for me to have a chance to deal with enemies- but obviously game balance is a difficult thing to manage in a small time frame. I also maybe wish there were fewer spells to try and remember. Overall really neat little game.

Very cute, I definitely think there is promise here. Even if it is simple, there is enough going on to make it a fun little challenge. I do wish I could use WASD and spacebar as it's more intuitive but that is a personal preference. Great job.

Awesome art and animation, really like that you included sfx and music as well. Concept is simple but cleanly executed.

Cool idea but seems bugged. I got a game over and it froze my whole screen and I had to ctrl alt delete out.

Cool idea, a bit confusing how the perspective change doesn't actually change what platforms are available to the character in a 2D sense. Well executed overall.

Very fun concept, but it seems like the final door is not locked behind progress.

Lovely art, fun little arcade game. One of the nicest games to control I have tried so far, feels very nice and responsive. I feel like it was quite easy, but that is better than being too hard for a game jam setting.

Cute concept, nice sound effects. It felt a bit weird that the balloon went towards my mouse taps, I sort of expected to tap to push it in the other direction like a real balloon. I think having less control over it's movement would make the game more exciting and relaxing as well, as it would feel more whimsical.

Unfortunately display is stretched out even when not using full screen so I couldn't navigate the menu.

Very entertaining, definitely nailed the aesthetic. Music stopped and I wasn't sure if it was intentional or not.

Lovely art, super cute concept.

Very neat idea, love the graphics. Unfortunately, couldn't seem to make any drinks only throw away ingredients.

Very cute graphics, reminded me of Baba is You- pressing spacebar causes the character to stop responding, otherwise no issues.