Play game
Clone Mission's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of chosen theme | #3 | 4.227 | 4.227 |
Your personal opinion | #13 | 3.182 | 3.182 |
Overall | #14 | 3.193 | 3.193 |
Innovation | #23 | 2.727 | 2.727 |
Aesthetics (Art or music) | #32 | 2.636 | 2.636 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme its based on
Clone Zone
Any pre-made / AI assets used (if applicable)
No
Leave a comment
Log in with itch.io to leave a comment.
Comments
Perfectly executed usage of the theme. Great level design. Simple yet great artwork (I like the lights a lot). Well done! Would love to see more levels :)
5/5 Stars!
Thx bro your comment made my day
Really enjoyed this (although those spinning triangles are rude and i hate them). Great riff on the theme, clever puzzle designs and all really nicely laid out so it was always clear what the aim was. Hope you enjoyed the jam!
Thx for the nice comment I really enjoy the jam and for the triangles I think I made good villians
Nice atmosphere only with simple shapes. Triangles kinda hard to jump over, but in overall fun puzzle :3
Thx
I really liked the layout of the last level. Also, every time I completed a level, I tried to make sure that it was a clone of the original that completed the level instead of the original.
Thx for your comment you are trying hard sure you are souls player
Nice puzzles and atmosphere!
thx
It reminded me of "Thomas was alone" and it was enjoyable. The only bummer I had is that dieing reset the whole level, and there are a few instance where I softlocked myself and I had to die to restart. Nice aesthetics.
thx I was really taking "thomas was alone as refrence"
the lighting and stuff is good! and the puzzles is so much fun.nice game!
Thx
Nicely done; quite fun puzzles. But yeah, friction is a bit too floaty. And if you're planning to expand the game, it would be nice to have coyote jump implemented.
Thx I Planned to implment coyote jump but i forget anyway I will do it
Nice game. I really like the control and puzzle. Enjoyed it :)
Thx
Cool idea, very nice response to the theme. I think I agree that the death feels a bit sudden and maybe too punishing for some of the later parts without a checkpoint. Or perhaps resetting the clone device after a clone dies so you only have to backtrack a certain amount to make a new clone.
I am not sure if this was intentional or a bug but in the second level the stairs don't actually reset the jump of the character, meaning you can't jump until you fall all the way down. Because they are the same colour it feels more like a bug than a feature- not that it would be possible to jump back up but it is confusing in the moment.
I really liked it overall, great job.
Thx for the your comment , I just checked the second level and yeah its not a bug but a mistake actually I will fix it in the coming update,for the death I agree to its too punching but i do it to make some kind of challange it wasnt like that it was when you die the only clone you play with die and return to the first place but I changed it later I will reconsider get back to the orignal idea
Nice puzzly platformer, I had fun playing thru it. I think the clone mechanic is cool. I appreciate that you added arrow keys for movement too I have a hard time using wasd for platformers. I'd maybe add a fade transition on death cuz it's a little jarring and I'd prefer if it just automatically went to the next level instead of having to click the button after each level. Great job!
Thx I will implment your suggestion although i dont know how to make transition
Pretty fun! I like the brutalist aesthetic. You and I used the same prompt, but took it in different ways. Were there any mechanics you wanted to add but couldn't?
Thx , I want to make more clones but with better way on switching between them lets say if there a 10 clones pressing left shift 10 times will be pretty annoying
even though the graphics are simple the lighting and stuff is good, but it wasn't that fun when you die at the very end of the level from the final spinning spike :( but yeah i like the clone mechanic
Thx for your comment , I usually play my games many more times before I release them and it may be a littel bit hard because of the spike but if i make it more easier than that it wouldnt be challenging due to the small number of levels
I like your physics and the lighting overall, nice game and good idea, i would just ajust the player friction little bit. 4/5
THX I will put your suggestion in the next update