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GitHub repository URL
https://github.com/Julian-Vos/out-of-the-box
Game description
Just a straightforward platformer... or is it? Can you think yourself out of the box?
Theme interpretation
Each level has two goals: a straightforward one and a secret one. To progress the player must find the latter.
Wildcards used (optional)
Speed Run
Make time the enemy
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Comments
Great game! I enjoyed the game. Art is simple and it’s working well. I love the effect for respawning player; hints at the level’s start are valuable.
Really well done, cool exemple of how to keep things simple yet constantly subvert expectation.
Really great twists. I didn't expect so many variations and twists. It works great, it feels really nice to play it. Wobbly sounds fits nicely to the movement. I love the shader for respawning. I appreciate the hints you provide because in some levels I would probably struggle a long time, so that was a nice touch.
I spent longer than I care to admit playing your game, and I thoroughly enjoyed it! Some bits I found to be a little bit too hard, namely the jumps in L8. Some of the hints I think could / should have been shown after dying a lot too, not just after hitting the green flag a bunch.
Very nice work!
Great Thomas-was-Alone style platformer, good use of 'secrets'. Took me 18 minutes to complete all the levels. level 6 was the most painful, followed by level 8.
Interesting concept! I made it to level 6
These are the games i pay my internet bill for lol. Reminded me of the world's hardest game and kinds which I used to play on addictinggames.com. Could not complete it today but will comeback to play it. Absolutely fun. I hope you publish it in other platforms that takes in web games!!
Very nicely done! Love the puzzles and how they subvert your expectations of platformers. I did find myself mashing buttons at times, it didn't help. :P
I had a lot of fun solving this one- most of the time when I figured out the solution it felt very clever and like a nice puzzle. I think the level with the
invisible platformsfelt a bit too trial and error, once I had worked out they were there I think it should have been clearer where to jump maybe. The final level also I didn't get until I got the hint I think maybe it needed some foreshadowing but it still make me smile and I really liked the ending. Great work!I like the concept, I wish there were more indicators or hints.
I got up to level 5 and couldn't find a way to progress.
The player jump sound decays slowly after a while, this is noticeable on level 5 when holding the jump key with your head to the ceiling.
Good luck on your future projects!