Cool concept! I like the burning platforms.
PlutoHat
Creator of
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Hi all,
I'm a solo programmer using OpenGL and SDL2 in C++ keen to participate in this game jam and thought it would be fun to do so in a team. I'm open to anyone with any skills in art, design, programming, music, etc - please leave a comment!
About me:
I've recently got into OpenGL after using SDL2's CPU based graphics system for a while, and have gave myself the challenge of making and releasing one project a week on my profile. I've done 2 game jams before, one with a friend I know in real life, and another before that with people from around the world.
The two finished games from those jams are listed here:
https://cerberus001.itch.io/lucy-dreams
https://sketchyjessie.itch.io/blobb-quest
On both of these game jams I took on the programming role, with LucyDreams being written in C++ by myself as the sole programmer.
I'm still really new to OpenGL and it can take a bit to get even simple concepts (like rotation and scaling) up and running in projects, so I've joined this game jam to further myself in OpenGL and meet new people.
I'd love to hear some responses!
PlutoHat (:
Really Fun!
Love the use of perlin noise, a great idea for this limitation.
I did find the gameplay to be not as fleshed out as it could have been. Although the random generation is epic, more attention to the core attacking gameplay may have made the game more rounded.
Overall, A really successful & enjoyable submission!
Thank you!
The clouds generation isn't anything special, just some random numbers and a sine wave for the bouncing. I'd be happy to give the source code privately. Also, the code is pretty rubbish being only made in 3 days.
(The framework I made about a week earlier. Just general stuff like drawing to the screen and basic collision.)
Contact me at: s7bz2j2e@duck.com If you still want the source code.