Cool concept! I like the burning platforms.
PlutoHat
Creator of
Recent community posts
Hi there,
I was really impressed by the 3D lighting and map you've made. However a things feel strange.
The player's character animation. The switch between walking and running animation is instant when you take your hand off the key, which results in a weird T-Pose of the character for a few seconds. I think the walking animation still needs to run as long as you are sliding, and there needs to be interpolation between the animations.
Secondly, I get the character is bright, but personally I think it makes it hard to play the game without constantly looking at the character and getting distracted. Is there some other way you can reflect their celestial nature?
The camera needs smoothing applied to it. Just walking from the left to the right again and again shows how the camera glitches. Also making the camera free roam around the player is great to look at scenery but makes it hard to control. Just something to keep in mind. I went into the maze, and it is borderline impossible to do with the camera at the moment. Is there a way for this section you could fix the camera above the maze to give a top-down view?
I think the controls should pop up before you play, rather than being a main menu option, or better, a screen you can refer to while you play. I didn't realise that there was an inventory, and I when I did I had no idea what any of it was, except that it refilled my spell bar? And I still don't know what the spells do, or what the green circle in the top left of my screen is. Or that I could punch with left click and kick with right click. And I still don't know what to do with these.
Finally, what is the purpose? I understand that there is a Christian aspect to the game, but my biggest criticism is that I didn't know what to do. I went around talking to these guys and clicking on them, but all of that information didn't seem relevant to help me get anywhere - at least the five or so characters I talked to. So I didn't know where to go or what to do, so it didn't feel fun. Also it's not an intuitive mechanic to click on characters to get their dialogue.
This game could be really cool.
Hi all,
I'm a solo programmer using OpenGL and SDL2 in C++ keen to participate in this game jam and thought it would be fun to do so in a team. I'm open to anyone with any skills in art, design, programming, music, etc - please leave a comment!
About me:
I've recently got into OpenGL after using SDL2's CPU based graphics system for a while, and have gave myself the challenge of making and releasing one project a week on my profile. I've done 2 game jams before, one with a friend I know in real life, and another before that with people from around the world.
The two finished games from those jams are listed here:
https://cerberus001.itch.io/lucy-dreams
https://sketchyjessie.itch.io/blobb-quest
On both of these game jams I took on the programming role, with LucyDreams being written in C++ by myself as the sole programmer.
I'm still really new to OpenGL and it can take a bit to get even simple concepts (like rotation and scaling) up and running in projects, so I've joined this game jam to further myself in OpenGL and meet new people.
I'd love to hear some responses!
PlutoHat (:
Really Fun!
Love the use of perlin noise, a great idea for this limitation.
I did find the gameplay to be not as fleshed out as it could have been. Although the random generation is epic, more attention to the core attacking gameplay may have made the game more rounded.
Overall, A really successful & enjoyable submission!
Thank you!
The clouds generation isn't anything special, just some random numbers and a sine wave for the bouncing. I'd be happy to give the source code privately. Also, the code is pretty rubbish being only made in 3 days.
(The framework I made about a week earlier. Just general stuff like drawing to the screen and basic collision.)
Contact me at: s7bz2j2e@duck.com If you still want the source code.